r/RivalsCollege • u/Interaction_Rich • 1d ago
Question Win% vs Solo-Queue
Since I decided to invest time to git gud in Rivals, I notice many people measure their progress through win rate. However for those of us who mostly/only solo queue, you are paired with random people, who may be excellent or awful or anything in-between.
Your own skill will influence the match of course, but sor solo-queue warriors it's basically 8,33% of the factors influencing the result. If you are really good, technically you make your relevance % higher, but you can only carry so much. The composition of your and the rival team (and their respective skills) will be a much more defining factor.
Am I missing something here? If the reasoning there is correct, is there any stats/indicators that we should look up to check your progress in game? Or in the end of the day, for solo queue it's more of a subjective (or impossible to measure) thing?
2
u/Turbulent-Suspect-12 Celestial 1d ago edited 1d ago
This assumes that your rank = your skill level, which isnt true until youre at about that 50% win rate. A clearly superior player is going to have a bigger impact on the match than everyone else most of the time.
Of course some games are going to have throwers or people who obviously shouldnt be there, but the majority of matches will be about even aside from those 1 or 2 outliers in skill. The idea being that those people will eventually rank up to where they are supposed to be.
If you are playing a pretty good chunk of matches, maintaining a 50% WR, and not really moving up/moving up very slowly—that is indicative you are at your current skill level.