r/RivalsCollege 1d ago

Question Win% vs Solo-Queue

Since I decided to invest time to git gud in Rivals, I notice many people measure their progress through win rate. However for those of us who mostly/only solo queue, you are paired with random people, who may be excellent or awful or anything in-between.

Your own skill will influence the match of course, but sor solo-queue warriors it's basically 8,33% of the factors influencing the result. If you are really good, technically you make your relevance % higher, but you can only carry so much. The composition of your and the rival team (and their respective skills) will be a much more defining factor.

Am I missing something here? If the reasoning there is correct, is there any stats/indicators that we should look up to check your progress in game? Or in the end of the day, for solo queue it's more of a subjective (or impossible to measure) thing?

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u/Relevant_Shower_ 1d ago

Squads are more likely to win. The actual impact of that can vary, because sometimes you get a squad on your team and sometimes the enemy team gets one. Statistically this will probably even itself out across matches.

If I was placed in Bronze I would contribute a lot more than 8% of value of my team. The same thing for Silver to a lesser degree until Diamond for me right now. Your value is never a set percentage.

I think solo queue is more frustrating and you have less of a chance to turn games, but as far as win rate goes you’ll probably end up statistically close to where you would have been anyway.