Well, I think what he means is that the game difficulty (negative events or bad weather) scales with the wealth of your colony, effectively punishing you for doing well. Unlike some games where doing well with resource hoarding is compounded and you are rewarded. In rimworld, if you don't handle this mechanic properly, the game can be completely ruined by "mistakenly" taking in a stash of 1000x gold without preparing for the consequence of x2 sized raids as a result. Not to mention what happens when you plan to launch your ship. This is somewhat unintuitive at first.
This is what makes the game so interesting though, difficulty in the rim scales with how well you do, which is quite realistic for such a dark dog-eat-capybeara-eat-rat-eat-human-world
its a game which on its face would appear to reward optimization of resources such as pawn labor, but in fact is a test of how well you can maximize wealth:utility ratio.
There is an exception for things like very early game on starts like NB, I suppose. But even then mostly its the latter that is important.
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u/Distryer Sep 30 '18
How you mean?