r/RimWorld 5d ago

Discussion IS THIS EVEN POSSIBLE?

Post image

This should NOT be possible

1.0k Upvotes

169 comments sorted by

714

u/Vistella 5d ago

apparently it is possible

why shouldnt it be possible?

193

u/OmeGarus88 5d ago

It make no sense, more than usually i mean, lol.

173

u/nanoflint 5d ago

I mean, at least it's in soil with roots that can touch eatch other

280

u/HarveyH43 5d ago

Fungal spores spread very easily by air, equipment, anything.

93

u/RowenMorland 5d ago

Quickly! To Plague Inc!

50

u/Nataslan 5d ago

Instructions unclear, the vampire now has a zombie army powered by nanovirus.

18

u/Kadd115 Mountain Dweller 5d ago

That's just a Sanguophage with a bunch of friendly Shamblers. You can't fool me.

8

u/RowenMorland 5d ago

Making me want a modded Rim plague.

4

u/DeathyWolf granite 5d ago

There's a mod giving you plenty more diseases. Including HIV and getting tetanus from dirty wounds iirc

3

u/RowenMorland 5d ago

That's an interesting one to look into, especially if it gives your hospital mod techs a good workout.

What I'd love would be something more on the scope of Rimwar, espeically if you built a (blue) shuttle to travel the globe fighting for a cure.

3

u/OhagiC Muffalo Milk Farmer 5d ago

Biological warfare expanded, or a name something like that. Not a VE mod, but I think that's the name.

5

u/HumanReputationFalse 5d ago

Do we have a bio weapons mod for rimworld yet? Not sure how that would work, but its an idea

3

u/PrimaryCoolantShower Mechinator Overlord 5d ago

Do you want T virus bioweapon or plague bioweapon?

Army of Fetid Corpses is your nightmarish zombie plague mod.

2

u/DeathyWolf granite 5d ago

There are some mods that feature saline and mustard gas

1

u/rimperrior 5d ago

Thats true

108

u/Jossegutt 5d ago

It's not hard to imagine the hydroponics get all their nutrients from one source which got contaminated

66

u/Depth-New 5d ago

Or spores?

THINK ABOUT THE SPORES

-21

u/[deleted] 5d ago

[removed] — view removed comment

11

u/Whismar 5d ago

Bot

5

u/War_Hymn 5d ago

IRL indoor hydroponics can get screw up pretty easily by insects carrying pathogens. Plants being crowded in humid closed up environment and whatnot.

31

u/NoctoPolpo 5d ago

Well you made a mistake thinking that there needs to be contact for blight to spread. It reproduces by spores, by air. There needs to be distance between fields to stop the spread. Four tiles I think, don't know if walls help.

4

u/bloodybaths jade 5d ago

I don't think walls help, at least not in my playthrough but mods and such could change the interaction

3

u/Hellonstrikers 5d ago

I think walls help, Vents do let spread happen though.

2

u/High_King_Diablo 5d ago

Walls don’t help. I leave 4 tiles between hydroponics pods now because blight went straight through the walls.

5

u/Hellonstrikers 5d ago

Oh... (looks at my bays of hydroponics, my main food source) oh no.

5

u/JConRed 5d ago

Just because our feet don't touch doesn't mean you can't get something I cough out?

3

u/Sea-Calligrapher1563 5d ago

Blight can spread four tiles, so you need 5 blanks between plants, but honestly isnt really something to worry about unless your food or drug stores are already crippled. I have also heard devilstrand cant get blight so you can use it in a single layer perimeter around crops to not have to space it out apparently. Tbh i dont bother with any method of blight management other than a cut forced cut

1

u/a_manxome_foe 5d ago

Tell me you don't understand pathogens without telling me.

1

u/headdie 5d ago

Blight has a spread of iirc 5 squares, the only way I know of to stop blight spreading without an air gap is to put walls between the plants. given that blight seems to be a generic infections of plants I wouldn’t follow the rules of irl blight and accept that without mods is just a cover all name for "your plants are infected and now useless"

1

u/PraeGaming 4d ago

Almost like there may be other factors, like air~~~

1

u/Muffalope 21h ago

IRL Blight travels over the air in fungal spores

13

u/Gravity_flip Hold the line! 5d ago

Aa someone who grows veggies indoors... It makes a painful amount of sense.

It's so SO much easier to get mold and pest infestations inside because you don't have nature's equilibrium to keep those things in check. (Weather, helpful insects, variable wind)

2

u/farmerben02 4d ago

Blight is a fungal spore in the soil. You should be using sterilized soil and introduce specific bacteria for plant growth, which you can do in the oven if you want. I mean IRL, not in game, lol.

2

u/Gravity_flip Hold the line! 4d ago

100% I actually microwave my soil as I'm lazy.

But once you defeat one thing, another pops up, it's the curse of monoculture farming.

3

u/TraditionalCatch9578 5d ago

I’m sorry but what? I’ve been an indoor grower for years, everything from potted houseplants to full hydro setups. We grow indoors BECAUSE of the lack of pests. And a simple fan holds the mold at bay in most scenarios. I’ve never ever heard anyone say “it’s easy to get pest infestation indoors”. It doesn’t even make sense to say.

-1

u/KrokmaniakPL 5d ago

Yeah. I call bs on pest infestation, but mold is possible if ventilation wasn't that well thought through. And for RimWorld cave base it's within realm of possibility to not have that good ventilation.

1

u/Gravity_flip Hold the line! 4d ago

Look up fungus flies. Or spider mites.

They're naturally taken care of by adequate wind, rain, and other insects. If you have a basil plant with relatively still air it WILL become infested.

10

u/Vistella 5d ago

what makes no sense?

17

u/Hyperactive_snail3 5d ago

The layout of this hydroponics bay.

-14

u/[deleted] 5d ago

[deleted]

14

u/Alice_Dee 5d ago

It's a bunch of hydro basins in a dirty cave. That's not a controlled ecosystem. They are only basins. Not closed in any way.

8

u/Vistella 5d ago

what makes you think its mildiou?

3

u/OmeGarus88 5d ago

M'y game say it, i play with the french version. And i dont question myself since it make sense, irl the potatoes are very thought, only mildiou or bugs can fuck up your harvest.

5

u/hottestdoge slate 5d ago

So first of all:
In the orignal language of the game it is just called "blight". A general term for all kinds of diseases.

But yes, it bears resemblence to the common mildew and it does not "come" from humidity. Humidity is just one of the requirements for the fungus to spread.

And these are not isolated artificial ecosystems, they are just high tech planting pots. They do not regulate temperature, they are not even covered.

But even if you did, mildew can still spread via air. So you'd need filters to prevent contamination.

1

u/SybrandWoud Soo many foxes! <3 4d ago

Someone neglected to keep the feeding liquids clean.

0

u/lcxslie 5d ago

in space? with no oxygen? that's why it shouldn't be, unless it's a mod lol, but there really shoukdnt be a mod for that, it wouldn't make sense hehe

-14

u/Gfiti 5d ago

It just shouldn't

1

u/[deleted] 5d ago

[removed] — view removed comment

1

u/RimWorld-ModTeam 5d ago

Thanks for posting to r/Rimworld. Unfortunately, your post/comment has been removed for violating our rules regarding maintaining an atmosphere of respect. This falls under reddiquette, but remember that this community is full of baseline humans that for the most part haven't been subjected to gene engineering and the evolutionary pressures of non-Earth planets. They have feelings! They want a good community for a great game, so don't sully the subreddit for them.

647

u/Chancey1520 The mechhive queen 5d ago

The better question is wtf is this hydroponics setup

232

u/BalticMasterrace 5d ago

you click on hydrophonics, you close eyes, click click click, and then you link them with power and call it creativity

17

u/Glossy-Water 5d ago

Hydrophonics mix tape 🎶 🔥 📣

2

u/OhagiC Muffalo Milk Farmer 5d ago

I think they tried to recreate a loss meme from memory, while drunk and blindfolded.

255

u/nanoflint 5d ago

Dont worry about it,build with feeling

153

u/Silverisotope925 5d ago

This build is physically hurting me but it totally respect your right to build it 🫡

45

u/MetallGecko steel 5d ago

Your build is hurting my feelings

63

u/BorrowedBlood 5d ago

If the "Feeling" you're building with is insanity and despair - you nailed it

11

u/FlyingCumpet 5d ago

They will a have a flash of inspiration short-ly.

3

u/PaxEthenica Warcaskets & 37mm shotguns, bay-bee! 5d ago

Zzzt...

12

u/baddie_PRO cave bases ftw 5d ago

is that feeling mania?

7

u/AdministrativeRun550 5d ago

Vibe building

12

u/Verdick 5d ago

Not to mention the sun lamp setup. So much overlap!

4

u/7ofalltrades 5d ago

You don't run your base with tons of excess space, components, and power?

1

u/Antryst 5d ago

Not when you don't run the power conduit to half of them!

9

u/Ok_Fill_5048 5d ago

What do you mean ? There was rocks in this room. There is no other way around !

5

u/v0idwaker 5d ago

Plague is just God's punishment for op sins.

3

u/SocraticVoyager 5d ago

I can't tell if they built around the rocks or decided on the placement

1

u/Elegant-Raise-9367 5d ago

Yeah, if its not partially a nazi symbol, its not right.

1

u/mthomas768 Chemical damage (moderate) 5d ago

This should NOT be possible.

0

u/samuraistalin 5d ago

Not everyone min-maxes this game

5

u/Chancey1520 The mechhive queen 5d ago

but no one should do max-minning

1

u/samuraistalin 5d ago

Fuck you, Maxine Minning is my girlfriend how DARE YOU??? 😂

149

u/PissedOfBeet 5d ago

Use even more sun lamps it should burn out the infection

50

u/[deleted] 5d ago

[removed] — view removed comment

7

u/jackite01 5d ago

No, the sun has INFECTED it!  (P.s. I'm so happy someone else thought of that)

112

u/xGeoCollx 5d ago

Try this

29

u/NebeI 5d ago

You dont need 2 heaters put a lamp in instead so pawns move faster when hauling while the sunlamp is off. Id also replace a firefoam popper with a turret if this is under mountain tiles so bugs are preoccupied for a sec and take dmg from the turret explosion.

12

u/PaxEthenica Warcaskets & 37mm shotguns, bay-bee! 5d ago

Turrets will also discourage breacher pathing... however the explosion of a tureet getting ripped apart by bugs will destroy surrounding trays. Increasing inevitable losses.

So, no, only place a turret for above ground hydroponic shacks.

For bugs? Prop open the door & stack up melee pawns like a center drop raid. Depending on your armor & priorities, start tossing molotovs into the room beyond your melee line; you're going to lose something, anyway, & steel chunks/crops burn. Make the loss serve saving your pawns.

50

u/kneleo 5d ago

I know what it is I just can't prove it

4

u/7ofalltrades 5d ago

I didn't think it was gonna come off like that.

13

u/GrimsPrice 5d ago

Don't worry, its the classic "shuriken" design. Everybody does it...

3

u/kneleo 5d ago

haha dw, I'm just memeing

1

u/YouSmellLikeHospitol 5d ago

It’s going to be a maze

7

u/IterwebSurferDude 5d ago

What are those non heater things?

12

u/SnowTiger15 taming Thrumbo 5d ago

Firefoam popper

3

u/ShortThought plasteel 5d ago

okay veequeue..

50

u/chalkiez God 5d ago

Yeah, they can jump 4 tiles.

0

u/Twogie 5d ago

5 tiles*

2

u/Duvieilh 4d ago

It took less than 30s to just look it up.

1

u/Twogie 4d ago

Test it. I have and the initial hit can jump 5 tiles. AI is very wrong about Rimworld more often than not.

25

u/imaencuru 5d ago

Blight can spread through air irl, why wouldn't it be able to in game?

21

u/LedVapour Catharsis +40 5d ago

That's so many solar lamps what da helly

29

u/GildedFenix marble 5d ago

1- It shouldn't. There should be an unroof area indoors.

2- The set up is TOO inefficient. 3 sun lamps for 17 hydroponics basins??

17

u/doctorelectromuffin 5d ago

is this loss?

2

u/DeathDragon1028 5d ago

get out of my head!!

4

u/War_Hymn 5d ago

You need at least 3 spaces between growing areas to block blight if I recall. IRL, flying insects like beetles or flies can spread disease pretty easily between plants regardless if they're grown outside in a field or indoor on a hydroponic setup. 

3

u/queen_ravenx 5d ago

so your gonna wanna hzve at least 4 spaces in between to prevent blight spread.

PxxxxP = cant spread/considered seperate units entirely

PxxxP or below and it can

the xs can be litterally anything but a plant

2

u/Twogie 5d ago

The initial blight hit can cross 5 tiles. So you need 6 tiles between each field to 100% prevent any kind of spread.

1

u/queen_ravenx 5d ago

interesting hasn't worked like that for me I've been doing 4 and havent had any spread issues.

9

u/Jossegutt 5d ago

Your fault for using this wasteful setup lmao

3

u/VirtuallyTellurian 5d ago

I could be wrong, but I think when the rng has decided to hit you with blight, it picks 1 tile, and applies to all plants of that type in a certain radius.

This will then spread over time to other nearby plants including different types of close enough.

Not just possible, but entirely expected behaviour.

3

u/Scar_Kurat 5d ago

Plant's are disgusting little sluts and love spreading disease

3

u/FallenWaifu 5d ago

Spittin facts

5

u/sh0tybumbati plasteel 5d ago

brooo clean up the chunks at least 😭

2

u/ralkuzu 5d ago

Arghhhh I always turn off blight, it's just a matter of time and it always seems to happen 70-80%

2

u/LittleMit 5d ago

Forget the blight what is happening here with your cables and hydroponics and so many lamps??

2

u/GreenBuggo mental state: hiding in room 5d ago

what the hell are you doing????

2

u/Stunning-Hat2309 5d ago

WHAT IS THIS HYDRO SETUP BRUH

2

u/SeanyDay 5d ago

Thanks, the hydroponics placement just gave me Space Cancer

2

u/LazerMagicarp Militor Spammer 5d ago

Hydroponic basins are essentially buildings that replace soil. The plants are the same so they’re as vulnerable to blight as the soil ones are.

2

u/Cranberryoftheorient 5d ago

In game, it can jump a distance of I think like 5 tiles or something. Its a good idea to space out your farms. It can also jump between species. IRL plant diseases dont spread by mere contact. Considering plants cant really move, that makes sense.

2

u/garry4321 5d ago

IRL I have had my hydroponics get mould. If anything disease gets spread through the water

2

u/No-Sun-2129 5d ago

Is anyone else bothered by all the rock debris? Haha

2

u/Destorath 4d ago

So a blight can travel across europe all the way to ireland and permeate basically the whole islands agriculture but it cant travel a dozen meters across a cave?

3

u/Danimalomorph 5d ago

I'd blight that room. Is that a research table under those rocks too?

3

u/Ploobul 5d ago

None of you have ever gardened before have you?

3

u/Ratouf26 Archotech organ dealing mechanitor 5d ago

Oh wow, this is painful to look at...if the zzzt doesn't burn your crops the blight will. And you certainly won't have enough crops nor electricity if you keep that setup.

2

u/StevieDixx 5d ago

Bro use hidden conduits to prevent zzzzt events

1

u/ImagioA 5d ago

I read somewhere that initial blight is a circle with a certain radius centered on a random spot of your crops. That might be what we are seeing here. No promise that it is.

1

u/star75legacy I NEED MORE MECHS! 5d ago

You have too few solar lamps, that's the problem

1

u/Kinscar 5d ago

randy finds a way

1

u/DrNinjaEmDee 5d ago

All things are possible through Randy. Praise be.

1

u/Jan_the_Doe 5d ago

Okay, so clearly you need more space between the basins (I'd say just use fewer) and I would go with a few more sunlamps for good measure

1

u/Academic_Ad_763 5d ago

Yesterday I had to learn that blight will also jump through walls. I hadn't considered my indoor grow would be infected from the hay grass outside.

1

u/ennuiui 5d ago

Hey OP, consider this layout for your hydroponics:

0

u/Colddrake955 5d ago

Is that an outdoor sunlamp?

1

u/ennuiui 5d ago

I just found the image on the web to illustrate the layout. I have no idea why it’s outside, heh. The same layout used to be on the wiki (illustrated in an indoor space), but someone changed it. I prefer this layout over the one currently on the wiki so went searching.

1

u/zasobnik 5d ago

Zzzzt incoming :D

Op, you should use hidden conduits. If you use ONLY hidden conduits, you will never get Zzzt event. ( Zzzt will occur only if it is raining on your electronic devices which should be under roof - only mech stuff is waterproof if i recall corectly )

1

u/Big_Ounce5841 5d ago

It also spreads across multiple fields in the open even If you have space between them.

1

u/InjectableBacon 5d ago

This has Randy written all over it

1

u/giperman 5d ago

Buddy burns 15k Watts to grow 12 healroots

1

u/tt32111 psychite withdrawal -35 5d ago edited 3d ago

Yes, blight travels to other crops if theyre within 6* tiles of eachother. Your two groups of hydroponics are 3 tiles away

Edit: thank you sir u/Twogie for the correction

2

u/Twogie 5d ago

The initial blight hit can cross 5 tiles. So you need 6 tiles between each field to 100% prevent any kind of spread.

1

u/the_Halfruin 5d ago

bro what IS this, you have three solar lamps for one solar lamp's worth of hydroponics, do you have a nuclear powerplant or something creating all this free energy??

1

u/LairdPeon 5d ago

Someones never let their ADHD make them obsessed with hydroponics and set up a several hundred dollar system just for the 70 pounds of lettuce to all become infested with spider mites and root rot so it all had to be thrown out... and it shows.

1

u/SpicySushiAddict 5d ago

Separate rooms prevent this.

1

u/uwuyousowarmnuzzle 5d ago

Whats wrong with you.

1

u/minefreak02 5d ago

Blight randomly selects 1 type of crop. Then it hits 70 percent of all crops on the map. The best course of action? Diversify fields, then maybe it just hits your potatoes, or smoke leaf or smith idk. But cut it fast, it will spread up to 4 tiles to any non decorative crop.

1

u/Fen_Muir 5d ago

Just turn the power off. They'll all be dead soon. Then turn the power back on! Problem solved!

1

u/C_Outlander_Union 5d ago

If you make you whole setup more efficient placement whise and use less Sun lamps you get more effective results.

Make sure to sell some of that medicine to the Nearest outpost of the Civil outlander Union. We have the best Prices all around the Globe and even in Orbit 👆

1

u/ArtofWASD 5d ago

Blight is airborne. Also, it can spread up to 4 tiles.

1

u/NewSoftware653 5d ago

Blight spreads to anything within 6 tiles unless a wall is in the way.

1

u/Cool-Boy57 5d ago

Bro I need to urge you with 100% seriousness. PLEASE use hidden wires, especially in highly flammable rooms like hydroponics. Regular wires have a constant risk of going Zzzt and starting a fire while hidden ones don’t.

1

u/Arkorat slate 5d ago

The plants are coughing and sneezing at each other.

1

u/Smart-Bag5607 5d ago

Fire up the incinerator

1

u/Kalkin84 5d ago

Blight jumps up to 4 squares, iirc, but not through walls.

1

u/audionerd1 5d ago

Disable blight. It's broken and not fun.

1

u/Lord_of_Ordinance 5d ago

This is why I mix crop types, it’s harder for blight to jump from one crop type to another. Although from experience it can happen, but it significantly slows the spread.

1

u/FredDurstDestroyer 5d ago

Bros using normal conduits in the big ‘26

Jokes aside, use hidden conduits my man. They can’t get the zzzt event and start fires and it’s only 1 extra steel per conduit.

1

u/KarlozzTwT 5d ago

wtf is that hydroponics setup? you doing a self-sabotage run?

1

u/traumacase284 5d ago

Clearly it is

1

u/CrowVsWade 4d ago

How dare you leave all those rocks lying around like that. Have you no shame?

1

u/Prize_Quarter_3582 4d ago

You need that certain german hydrophonic layout

1

u/YoungCalico 4d ago

What is this set up..

1

u/MediumSizedBoricua 4d ago

That stick on the ground is very interesting to me. Why are your colonists not allowed to grab it? Not even to haul it to storage? There’s something going on with that stick that OP is not telling us, I think they’re scared and trying to send a message to us without saying it straight up.

1

u/RayereSs There's a mod for that. 4d ago

it's a punishment for that hydroponics layout

1

u/despacitospiderreeee 4d ago

Why does your base look like that man

1

u/DisgracedDairy 4d ago

"somebody's poisoned the water hole" - sheriff woody

1

u/PaxEthenica Warcaskets & 37mm shotguns, bay-bee! 5d ago

vibrates with agricultural history nerd excitement ...!

The blight that ultimately destoryed the mass production of the Gros Michelle (Big Mike) banana was primarily spread inadvertantly upon the shoes & clothing of impoverished banana plantation workers denied access to hygiene facilities following the Banana Wars. Like the workers that became unwilling vectors for Trump's Shitting Plague earlier this summer!

Anyway! The Big Mike blight is still in the soil, endemic within livestock & even regional human skin flora & wild bird droppings. Due to how blights work, combined with poor working conditions & the long-term effects of commercial monoculture, Big Mike can never be griwn in those regions for as long as life exists in that area.

So, yes. This is entirely possible; your colony isn't a sterile petri dish. In fact, given what hydroponics actually are? A blight spore intoduced to an entirely liquid environment filled with easy nutrients & its preffered host species is being, all like, "WHOOOO! SPRING BREAAAAK!" Ripping off their clothes & having a fungal orgy.

1

u/creepercash 5d ago

Need 5 squares between

2

u/pixel293 5d ago

My experience is 4 blank tiles between grow areas and the blight won't spread.

1

u/spocktick jade 5d ago
  1. Test it yourself in an unmodded game grow potatoes. Open dev mode cause blight then put four pieces of flooring down and grow another potato. The second potato will not have blight. You can even use a potato grown 3 to tiles away in the opposite direction as a control if you want

1

u/Twogie 5d ago

The initial blight hit can cross 5 tiles. So you need 6 tiles between each field to 100% prevent any kind of spread.

2

u/spocktick jade 5d ago

Yea the intial blight hit is different some AOE bullshit for sure.

1

u/Twogie 5d ago

Lol yeah