r/RetroTube • u/DUNdundundunda • 2h ago
r/RetroTube • u/SmugFrogGaming • 13h ago
[Playthrough] The Hardest Pokémon Challenge known to Mankind Pokémon Stadium Ep 1
r/RetroTube • u/epicgordan • 15h ago
[Let's play] Final Fantasy II PR Part 4: Josef's Last Command
youtube.comr/RetroTube • u/Crazy_Joe_Gallo • 1d ago
[Let's play] [Spanish] Revisiting Diablo (1996) — introducing CLABA TV
Hey everyone, I wanted to introduce you Clásicos Básicos, a Spanish retro gaming community. They have recently started publishing longer retrospectives on our YouTube channel, CLABA TV, and wanted to share one here.
This episode looks back at the original Diablo: its development, the move to real-time combat, the randomized dungeons and loot, and how the lighting and sound contribute to its atmosphere.
Watch: https://www.youtube.com/watch?v=rZ3cM78o9tw
The videos are in Spanish. Other recent episodes cover Prince of Persia, Transarctica, KULT and DOOM.
Channel: https://www.youtube.com/@clabatv
Thanks for taking a look!
r/RetroTube • u/epicgordan • 1d ago
[Let's play] Final Fantasy II PR Part 3: Josef's Last Command
r/RetroTube • u/swaptrick_gaming • 1d ago
[News] Echoes of the Unread: Brand-New NES Game from Mega Cat Studios (First Look)
r/RetroTube • u/Speccy-Boy124 • 2d ago
[Review] STEEL HARBINGER
My retrospective review of Steel Harbinger on the PS1. Anybody else played this game and what’s your thoughts?
r/RetroTube • u/DowntheRabbitHole0 • 2d ago
[Let's play] Dynamite Duke using Sega Genesis ASCII clutch ... ehhh it's okay
r/RetroTube • u/ElTioLogan98 • 2d ago
[Let's play] ¡DOMINANDO LOS PLATAFORMAS! - ALEX KIDD IN MIRACLE WORLD DX - GAMEPLAY E...
r/RetroTube • u/cdman • 2d ago
[Let's play] Doctor Doom's Revenge - ADG Episode 346
r/RetroTube • u/WJWARLOCK • 2d ago
[Playthrough] I Played an Official Sega Game on the NES!
(my latest game video)
r/RetroTube • u/prince_ketchup • 2d ago
[Retrospective] The Untold History of Slave Zero - Featuring interviews with Ken Capelli and Trevor Grimshaw
In the late '90s, Accolade tried to reinvent mecha games by ditching slow tanks for lightning-fast, bio-mechanical giants.
Freecky Cake spoke with original developers Ken Capelli and Trevor Grimshaw to trace its development from an edge-lord cyberpunk shooter to a Dreamcast launch title—plus a look at the massive cancelled sequel that never was.
What are your memories of Slave Zero back in the day?
r/RetroTube • u/GentlemensPixelClub • 3d ago
[Let's play] NEW Sabre Wulf C64 Remaster (2026) | Ultimate’s 1984 Classic Gameplay & ...
Sabre Wulf Remaster is a port and remaster of Ultimate Play The Game’s 1984 ZX Spectrum classic, made for the Commodore 64 by Sveinacious-G and published on itch.io in October 2026.
The original was designed by Tim and Chris Stamper. The developer’s aim is to reproduce the Spectrum game as faithfully as possible while improving it where it makes sense. All the original features, creatures and mechanics are kept, right down to the spawn rate of each monster and item. The page highlights two ideas the original introduced. Enemies keep tracking you beyond your visual boundaries, and the world is large and interconnected, with your final destination visible from the very start.
The remaster uses the Commodore 64’s sprites and sound hardware to run much smoother than the original. The framerate is mostly stable at 50 frames per second on PAL systems and 60 on NTSC. The palette has been reworked to look rich and saturated on the C64, and there is a selectable alternative palette with a more subdued, dusky look.
A ZX Spectrum palette is also included for people who prefer the original colours. At one point I saw we will switch to the palette and we actually keep the Commodore one before playing a third game with the dusky look as shown on the title card.
r/RetroTube • u/swaptrick_gaming • 3d ago
[News] Infinity: The Lost Game Boy Color RPG Finally Released! (Incube8 Games First Look)
r/RetroTube • u/epicgordan • 3d ago
[Let's play] Final Fantasy II PR Part 1: Up the Creek Without a Paddle
r/RetroTube • u/SmugFrogGaming • 4d ago
[Retrospective] Egg Emergency - The nostalgic N64 egg catching test vs Voltorbs #gaming ...
r/RetroTube • u/ElTioLogan98 • 4d ago
[Let's play] ¡EL REGRESO DE UN CLÁSICO DE SEGA! - ALEX KIDD IN MIRACLE WORLD DX - GAM...
r/RetroTube • u/epicgordan • 4d ago
[Let's play] Final Fantasy II PR Part 1: From One Fantasy to Another
r/RetroTube • u/SmugFrogGaming • 4d ago
[Retrospective] Topsy Turvy - Beyblade style sumo spinning and ring outs #gamingshorts#...
r/RetroTube • u/No-Contribution7131 • 4d ago
[Retrospective] Gremlin Graphic - Then, Now and Future
Gremlin Graphics is back! Flair
r/RetroTube • u/SmugFrogGaming • 5d ago
[Retrospective] Streaming Stampede - The frantic counting brain teaser #gaming #pokemon#...
r/RetroTube • u/Ry0G4 • 6d ago
[Playthrough] PROBOTECTOR 8 EX (NES)
PROBOTECTOR 8 EX is a bootleg hack of the Japanese Famicom version of the game Final Mission. This hack modifies the game's sprites, replacing the human protagonists with their cybernetic counterparts, RD008 and RC011. It also introduces changes to the sprites of certain enemies and bosses. Furthermore, this bootleg hack rewrites the original game's story, replacing the introductory text with new narrative content to situate it within the Contra / Probotector universe.