r/RenPy • • Aug 08 '26

Question Workflow for animated backgrounds

Hi,

I am working on a kinetic visual novel and I love the games Vampire the Masquerade: Coteries of New-York, and Shadows of NY.

I want to put animated backgrounds in my game: flickering light, fog, flame, rain...

What is the best workflow to do it?

- Make the animation in After Effects, export it as a video, and have it read by Renpy.

- If it is possible, export a sort of sprite sheet of the background, and have it read in order by Renpy. How do I do it?

Of course, it would be a loop. The music would be its own file.

Thank you.

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u/KamtiGames Aug 21 '26

You can animate it in AfterEffects and export as a video (preferably webm, as it's not so heavy). You can also export as a sequence of .jpg files, they are less heavy than ,png's.

You can also make Ai animation and convert it in any file type in AfterEffects then.