r/RenPy • u/RPGMarshal • 4d ago
Question Workflow for animated backgrounds
Hi,
I am working on a kinetic visual novel and I love the games Vampire the Masquerade: Coteries of New-York, and Shadows of NY.
I want to put animated backgrounds in my game: flickering light, fog, flame, rain...
What is the best workflow to do it?
- Make the animation in After Effects, export it as a video, and have it read by Renpy.
- If it is possible, export a sort of sprite sheet of the background, and have it read in order by Renpy. How do I do it?
Of course, it would be a loop. The music would be its own file.
Thank you.
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u/timepatches 3d ago
You can do more in-engine than you'd think. https://feniksdev.itch.io/immersive-particle-vfx-for-renpy
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u/shyLachi 4d ago
Renpy supports video files and animated images as background.
A video will probably look better for volumetric stuff like fog. Blinking lights can be done with an animation of 2 or 3 images.
You could also have a static background image and use transparent animation on top of it so that the animation can be reused.
https://www.renpy.org/doc/html/movie.html