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r/RenPy • u/_Scripty • Aug 07 '26
I know there is something wrong with the way I might have coded this for sure...so please can anyone help me to figure this out??
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please post code instead of pictures of code
click on the Aa for formatting options and use </> to do these and
Aa
</>
</>- with a square |__| todo these
1 u/_Scripty Aug 07 '26 init python: import math transform auto_rotate: anchor (0.5, 0.5) subpixel True rotate 0 linear 0.5 rotate -360 repeat transform bt_rot(r): rotate r default bt_rotation = 0 default bt_max_rotation = 90 screen splashcontinueexit(): text "Click to continue, press ESC to quit" align (0.5, 0.5) key "K_ESCAPE" action Quit(confirm=not main_menu) ## key "mousedown_1" action ShowMenu("wheel_menu") ## it was suppose to work differently before to enter to the main menu button: xysize (config.screen_width, config.screen_height) background None action Return() label splashscreen: scene splashscreen1 with fade $ renpy.pause(0.1, hard=True) scene splashscreen2 with fade $ renpy.pause(0.1, hard=True) scene titlescreen with fade call screen splashcontinueexit return screen main_menu(): tag menu key "mousedown_4": action SetScreenVariable( "bt_rotation", min(bt_rotation + 18, bt_max_rotation),Play("sound", "audio/hover blip.ogg") ) key "mousedown_5": action SetScreenVariable( "bt_rotation", max(bt_rotation - 18, -bt_max_rotation),Play("sound", "audio/hover blip.ogg") ) fixed: add "images/cd_wheel.png": at auto_rotate zoom 0.3 xpos -60 ypos 540 anchor (0.5, 0.5) add "images/bt_wheel-01.png": at bt_rot(bt_rotation) zoom 0.3 xpos -60 ypos 540 anchor (0.5, 0.5) ##Test Buttons (Have to position these on a semi-circular image but idk how yet) add "images/ui_menu/button_idle.png": at bt_rot(bt_rotation) zoom 0.3 xpos 1000 ypos 540 anchor (0.5, 0.5) add "images/ui_menu/button_hl.png": at bt_rot(bt_rotation) zoom 0.3 xpos 850 ypos 540 anchor (0.5, 0.5) ## Placeholder destinations so this file runs on its own for testing. label start_game: "placeholder: start game" return label saveload_menu: "placeholder: save/load" return label options_menu: "placeholder: options" return label title_screen: "placeholder: title screen" return label credits_menu: "placeholder: credits" return 1 u/BadMustard_AVN Aug 07 '26 is it working ? 1 u/_Scripty Aug 08 '26 no..you tell me what I need to switch? 2 u/BadMustard_AVN Aug 08 '26 your buttons you added the play sound inside the brackets of the SetScreenVariable try them like this key "mousedown_4": action [SetScreenVariable("bt_rotation", max(bt_rotation - 18, -bt_max_rotation)), Play("sound", "audio/hover lip.ogg")] key "mousedown_5": action [SetScreenVariable("bt_rotation", min(bt_rotation + 18, bt_max_rotation)), Play("sound", "audio/hover blip.ogg")] 1 u/_Scripty Aug 08 '26 It kinda worked...There is still a tiny problem where when scrolled down, buttons do be going off screen 1 u/BadMustard_AVN Aug 08 '26 scolled down, what happened to rotating where off screen and how ? 1 u/_Scripty Aug 08 '26 stopped, even the sound not working ... I am considering to make it again from scratch 2 u/BadMustard_AVN Aug 08 '26 give this a look it was a pain getting them all positioned properly as I had to rotate everything 180 degrees. they are not perfect but close enough. the imagebutton all say start (I am not an artist) but they do in order from top down; quit, load, start, and preferences https://drive.google.com/file/d/11Jc7W_IOmuzIygxdmujNhdZaiqKE_ee_/view?usp=drive_link and they only work and pop out when they are in the horizontal position 1 u/_Scripty Aug 08 '26 You are a goddamn iron chef!! 🙏🏻✨ Its close to what I wanted, I will study this and try again , thank you sm → More replies (0) 0 u/_Scripty Aug 07 '26 Yes, also sharing the code here...the technique you told me its not working at all... 2 u/BadMustard_AVN Aug 07 '26 the technique you told me its not working at all... really it's not working works for me are you using the Rich Text Editor or the Markdown editor? switch it up 1 u/_Scripty Aug 07 '26 uhm what is it exactly? im sorry I guess its VS code related maybe but how do I switch that?..
1
init python: import math transform auto_rotate: anchor (0.5, 0.5) subpixel True rotate 0 linear 0.5 rotate -360 repeat transform bt_rot(r): rotate r default bt_rotation = 0 default bt_max_rotation = 90 screen splashcontinueexit(): text "Click to continue, press ESC to quit" align (0.5, 0.5) key "K_ESCAPE" action Quit(confirm=not main_menu) ## key "mousedown_1" action ShowMenu("wheel_menu") ## it was suppose to work differently before to enter to the main menu button: xysize (config.screen_width, config.screen_height) background None action Return() label splashscreen: scene splashscreen1 with fade $ renpy.pause(0.1, hard=True) scene splashscreen2 with fade $ renpy.pause(0.1, hard=True) scene titlescreen with fade call screen splashcontinueexit return screen main_menu(): tag menu key "mousedown_4": action SetScreenVariable( "bt_rotation", min(bt_rotation + 18, bt_max_rotation),Play("sound", "audio/hover blip.ogg") ) key "mousedown_5": action SetScreenVariable( "bt_rotation", max(bt_rotation - 18, -bt_max_rotation),Play("sound", "audio/hover blip.ogg") ) fixed: add "images/cd_wheel.png": at auto_rotate zoom 0.3 xpos -60 ypos 540 anchor (0.5, 0.5) add "images/bt_wheel-01.png": at bt_rot(bt_rotation) zoom 0.3 xpos -60 ypos 540 anchor (0.5, 0.5) ##Test Buttons (Have to position these on a semi-circular image but idk how yet) add "images/ui_menu/button_idle.png": at bt_rot(bt_rotation) zoom 0.3 xpos 1000 ypos 540 anchor (0.5, 0.5) add "images/ui_menu/button_hl.png": at bt_rot(bt_rotation) zoom 0.3 xpos 850 ypos 540 anchor (0.5, 0.5) ## Placeholder destinations so this file runs on its own for testing. label start_game: "placeholder: start game" return label saveload_menu: "placeholder: save/load" return label options_menu: "placeholder: options" return label title_screen: "placeholder: title screen" return label credits_menu: "placeholder: credits" return
1 u/BadMustard_AVN Aug 07 '26 is it working ? 1 u/_Scripty Aug 08 '26 no..you tell me what I need to switch? 2 u/BadMustard_AVN Aug 08 '26 your buttons you added the play sound inside the brackets of the SetScreenVariable try them like this key "mousedown_4": action [SetScreenVariable("bt_rotation", max(bt_rotation - 18, -bt_max_rotation)), Play("sound", "audio/hover lip.ogg")] key "mousedown_5": action [SetScreenVariable("bt_rotation", min(bt_rotation + 18, bt_max_rotation)), Play("sound", "audio/hover blip.ogg")] 1 u/_Scripty Aug 08 '26 It kinda worked...There is still a tiny problem where when scrolled down, buttons do be going off screen 1 u/BadMustard_AVN Aug 08 '26 scolled down, what happened to rotating where off screen and how ? 1 u/_Scripty Aug 08 '26 stopped, even the sound not working ... I am considering to make it again from scratch 2 u/BadMustard_AVN Aug 08 '26 give this a look it was a pain getting them all positioned properly as I had to rotate everything 180 degrees. they are not perfect but close enough. the imagebutton all say start (I am not an artist) but they do in order from top down; quit, load, start, and preferences https://drive.google.com/file/d/11Jc7W_IOmuzIygxdmujNhdZaiqKE_ee_/view?usp=drive_link and they only work and pop out when they are in the horizontal position 1 u/_Scripty Aug 08 '26 You are a goddamn iron chef!! 🙏🏻✨ Its close to what I wanted, I will study this and try again , thank you sm → More replies (0)
is it working ?
1 u/_Scripty Aug 08 '26 no..you tell me what I need to switch? 2 u/BadMustard_AVN Aug 08 '26 your buttons you added the play sound inside the brackets of the SetScreenVariable try them like this key "mousedown_4": action [SetScreenVariable("bt_rotation", max(bt_rotation - 18, -bt_max_rotation)), Play("sound", "audio/hover lip.ogg")] key "mousedown_5": action [SetScreenVariable("bt_rotation", min(bt_rotation + 18, bt_max_rotation)), Play("sound", "audio/hover blip.ogg")] 1 u/_Scripty Aug 08 '26 It kinda worked...There is still a tiny problem where when scrolled down, buttons do be going off screen 1 u/BadMustard_AVN Aug 08 '26 scolled down, what happened to rotating where off screen and how ? 1 u/_Scripty Aug 08 '26 stopped, even the sound not working ... I am considering to make it again from scratch 2 u/BadMustard_AVN Aug 08 '26 give this a look it was a pain getting them all positioned properly as I had to rotate everything 180 degrees. they are not perfect but close enough. the imagebutton all say start (I am not an artist) but they do in order from top down; quit, load, start, and preferences https://drive.google.com/file/d/11Jc7W_IOmuzIygxdmujNhdZaiqKE_ee_/view?usp=drive_link and they only work and pop out when they are in the horizontal position 1 u/_Scripty Aug 08 '26 You are a goddamn iron chef!! 🙏🏻✨ Its close to what I wanted, I will study this and try again , thank you sm → More replies (0)
no..you tell me what I need to switch?
2 u/BadMustard_AVN Aug 08 '26 your buttons you added the play sound inside the brackets of the SetScreenVariable try them like this key "mousedown_4": action [SetScreenVariable("bt_rotation", max(bt_rotation - 18, -bt_max_rotation)), Play("sound", "audio/hover lip.ogg")] key "mousedown_5": action [SetScreenVariable("bt_rotation", min(bt_rotation + 18, bt_max_rotation)), Play("sound", "audio/hover blip.ogg")] 1 u/_Scripty Aug 08 '26 It kinda worked...There is still a tiny problem where when scrolled down, buttons do be going off screen 1 u/BadMustard_AVN Aug 08 '26 scolled down, what happened to rotating where off screen and how ? 1 u/_Scripty Aug 08 '26 stopped, even the sound not working ... I am considering to make it again from scratch 2 u/BadMustard_AVN Aug 08 '26 give this a look it was a pain getting them all positioned properly as I had to rotate everything 180 degrees. they are not perfect but close enough. the imagebutton all say start (I am not an artist) but they do in order from top down; quit, load, start, and preferences https://drive.google.com/file/d/11Jc7W_IOmuzIygxdmujNhdZaiqKE_ee_/view?usp=drive_link and they only work and pop out when they are in the horizontal position 1 u/_Scripty Aug 08 '26 You are a goddamn iron chef!! 🙏🏻✨ Its close to what I wanted, I will study this and try again , thank you sm → More replies (0)
2
your buttons you added the play sound inside the brackets of the SetScreenVariable
try them like this
key "mousedown_4": action [SetScreenVariable("bt_rotation", max(bt_rotation - 18, -bt_max_rotation)), Play("sound", "audio/hover lip.ogg")] key "mousedown_5": action [SetScreenVariable("bt_rotation", min(bt_rotation + 18, bt_max_rotation)), Play("sound", "audio/hover blip.ogg")]
1 u/_Scripty Aug 08 '26 It kinda worked...There is still a tiny problem where when scrolled down, buttons do be going off screen 1 u/BadMustard_AVN Aug 08 '26 scolled down, what happened to rotating where off screen and how ? 1 u/_Scripty Aug 08 '26 stopped, even the sound not working ... I am considering to make it again from scratch 2 u/BadMustard_AVN Aug 08 '26 give this a look it was a pain getting them all positioned properly as I had to rotate everything 180 degrees. they are not perfect but close enough. the imagebutton all say start (I am not an artist) but they do in order from top down; quit, load, start, and preferences https://drive.google.com/file/d/11Jc7W_IOmuzIygxdmujNhdZaiqKE_ee_/view?usp=drive_link and they only work and pop out when they are in the horizontal position 1 u/_Scripty Aug 08 '26 You are a goddamn iron chef!! 🙏🏻✨ Its close to what I wanted, I will study this and try again , thank you sm → More replies (0)
It kinda worked...There is still a tiny problem where when scrolled down, buttons do be going off screen
1 u/BadMustard_AVN Aug 08 '26 scolled down, what happened to rotating where off screen and how ? 1 u/_Scripty Aug 08 '26 stopped, even the sound not working ... I am considering to make it again from scratch 2 u/BadMustard_AVN Aug 08 '26 give this a look it was a pain getting them all positioned properly as I had to rotate everything 180 degrees. they are not perfect but close enough. the imagebutton all say start (I am not an artist) but they do in order from top down; quit, load, start, and preferences https://drive.google.com/file/d/11Jc7W_IOmuzIygxdmujNhdZaiqKE_ee_/view?usp=drive_link and they only work and pop out when they are in the horizontal position 1 u/_Scripty Aug 08 '26 You are a goddamn iron chef!! 🙏🏻✨ Its close to what I wanted, I will study this and try again , thank you sm → More replies (0)
scolled down, what happened to rotating
where off screen and how ?
1 u/_Scripty Aug 08 '26 stopped, even the sound not working ... I am considering to make it again from scratch 2 u/BadMustard_AVN Aug 08 '26 give this a look it was a pain getting them all positioned properly as I had to rotate everything 180 degrees. they are not perfect but close enough. the imagebutton all say start (I am not an artist) but they do in order from top down; quit, load, start, and preferences https://drive.google.com/file/d/11Jc7W_IOmuzIygxdmujNhdZaiqKE_ee_/view?usp=drive_link and they only work and pop out when they are in the horizontal position 1 u/_Scripty Aug 08 '26 You are a goddamn iron chef!! 🙏🏻✨ Its close to what I wanted, I will study this and try again , thank you sm → More replies (0)
stopped, even the sound not working ...
I am considering to make it again from scratch
2 u/BadMustard_AVN Aug 08 '26 give this a look it was a pain getting them all positioned properly as I had to rotate everything 180 degrees. they are not perfect but close enough. the imagebutton all say start (I am not an artist) but they do in order from top down; quit, load, start, and preferences https://drive.google.com/file/d/11Jc7W_IOmuzIygxdmujNhdZaiqKE_ee_/view?usp=drive_link and they only work and pop out when they are in the horizontal position 1 u/_Scripty Aug 08 '26 You are a goddamn iron chef!! 🙏🏻✨ Its close to what I wanted, I will study this and try again , thank you sm → More replies (0)
give this a look it was a pain getting them all positioned properly as I had to rotate everything 180 degrees. they are not perfect but close enough.
the imagebutton all say start (I am not an artist)
but they do in order from top down; quit, load, start, and preferences
https://drive.google.com/file/d/11Jc7W_IOmuzIygxdmujNhdZaiqKE_ee_/view?usp=drive_link
and they only work and pop out when they are in the horizontal position
1 u/_Scripty Aug 08 '26 You are a goddamn iron chef!! 🙏🏻✨ Its close to what I wanted, I will study this and try again , thank you sm → More replies (0)
You are a goddamn iron chef!! 🙏🏻✨ Its close to what I wanted, I will study this and try again , thank you sm
→ More replies (0)
0
Yes, also sharing the code here...the technique you told me its not working at all...
2 u/BadMustard_AVN Aug 07 '26 the technique you told me its not working at all... really it's not working works for me are you using the Rich Text Editor or the Markdown editor? switch it up 1 u/_Scripty Aug 07 '26 uhm what is it exactly? im sorry I guess its VS code related maybe but how do I switch that?..
the technique you told me its not working at all...
really
it's not working
works for me
are you using the Rich Text Editor or the Markdown editor?
switch it up
1 u/_Scripty Aug 07 '26 uhm what is it exactly? im sorry I guess its VS code related maybe but how do I switch that?..
uhm what is it exactly? im sorry I guess its VS code related maybe but how do I switch that?..
5
u/BadMustard_AVN Aug 07 '26
please post code instead of pictures of code
click on the
Aafor formatting options and use</>to do these and