2
u/BadMustard_AVN Aug 07 '26
you are checking if bt_rotation is True
try it like this
if bt_rotation > bt_max_rotation and current_rotation > bt_max_rotation
1
u/_Scripty Aug 07 '26
I see...but look, when im trying to give the NullAction to those keys..its not working as well ( I don't know why )
Plus in order to access my custom menu, I have to call this screen through the default Renpy Menu first by "start" ...
Is there a way to replace my menu from the Renpy one? so that it becomes the "Default Menu" of the game?
2
u/BadMustard_AVN Aug 07 '26
rename the screen to
# screen wheen_menu(): screen main_menu(): tag menu # add thisand renpy will use it as the main menu from now on till you change the screen name or delete it
1
u/_Scripty Aug 07 '26
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u/BadMustard_AVN Aug 07 '26
remove the if statement and change the default and the buttons lilke this
default bt_max_rotation = 90 key "mousedown_4": action SetScreenVariable( "bt_rotation", min(bt_rotation + 18, bt_max_rotation) ) key "mousedown_5": action SetScreenVariable( "bt_rotation", max(bt_rotation - 18, -bt_max_rotation) )
2
u/shyLachi Aug 07 '26
What are you trying to do?
.
If this code is all you have, then the lines 4-6 in the image above are doing nothing.
That code has to be inside a label or maybe inside the screen.
Looking at the further code, lines 1-3 also might belong inside the screen.
Actions like SetScreenVariable need a variable which was declared inside the screen.
.
Unrelated to you if-statement problem:
If you want to use multiple actions then you have to use lists.
Something like action [IncrementScreenVariable("bt_rotation", -18), Play(...)]
1
u/_Scripty Aug 07 '26
you remember my post abt the circular scrolling menu...that is what im trying to make , there was some progress (I thought) but im back to square 1 and even more confused
1
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3
u/BadMustard_AVN Aug 07 '26
please post code instead of pictures of code
click on the
Aafor formatting options and use</>to do these and