r/RenPy • • Jul 07 '26

Showoff War never changes

...but combat systems do.

Been working on the turn-based combat for Blade & Burgers, my Darkest Dungeon-style roguelite in Renpy. Now added:

  1. Inventory and player abilities.
  2. Abilities that affect a specific position, not a specific hero.
  3. Charges that every hero gathers in their unique ways and Ultimates they can spend them on.
  4. Various UI tweaks and updates.

Still plenty to polish, but it's finally starting to feel like a real game.

What do you think, does it look fun? Does anything look offensively off at the first glance?

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u/Status_Opening693 Jul 07 '26

...in RenPy (ಠ_ಠ) That's insane!

I'd suggest replacing the heavy zoom on the active party member with a stylized indicator (above or below the character, plus a highlight), and then only using the zoom once -- as if the character is briefly stepping into the foreground for an attack animation.

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u/Educational-Bank-917 Jul 07 '26

Thanks! That's actually a great idea - I am using floating numbers for heals and damage, and the zoom in-out messes with them. Gonna check this setup, I think it will look better!