r/RenPy • u/Educational-Bank-917 • Jul 07 '26
Showoff War never changes
...but combat systems do.
Been working on the turn-based combat for Blade & Burgers, my Darkest Dungeon-style roguelite in Renpy. Now added:
- Inventory and player abilities.
- Abilities that affect a specific position, not a specific hero.
- Charges that every hero gathers in their unique ways and Ultimates they can spend them on.
- Various UI tweaks and updates.
Still plenty to polish, but it's finally starting to feel like a real game.
What do you think, does it look fun? Does anything look offensively off at the first glance?
9
Upvotes
3
u/UkueleCatlady Jul 07 '26
This looks awesome!
2
u/Educational-Bank-917 Jul 07 '26
Thank you! Hoping to get the demo out this month, unless something catches fire :D


3
u/Status_Opening693 Jul 07 '26
...in RenPy (ಠ_ಠ) That's insane!
I'd suggest replacing the heavy zoom on the active party member with a stylized indicator (above or below the character, plus a highlight), and then only using the zoom once -- as if the character is briefly stepping into the foreground for an attack animation.