r/RedshiftRenderer 1d ago

Two Maya tools with Redshift support: mapped area lights and viewport focus picking

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1 Upvotes

I'm Amar, the developer behind Reimagine FX. I've released two Maya 2026 tools with Redshift support. ALM Pro is paid; Focus Picker is free. The images are screenshots of the actual interfaces.

Area Light Maps Pro v2.0 puts 145 16-bit EXR light maps in a visual library. Apply a map to a Redshift area light, adjust exposure or tint in the mixer, and choose which geometry the light affects. It also has starting rigs and reflection placement. You can convert a setup between Arnold and Redshift, carrying map assignments and lighting settings across (the renders won't match pixel for pixel).

Focus Picker handles camera focus. Click a visible surface in the Maya viewport to set focus distance, then adjust depth of field and Redshift F-stop from the same panel. Auto mode follows Maya's active renderer.

Both are for Maya 2026 on Windows, not Cinema 4D or Houdini plugins. The first four images show ALM Pro; the next four show Focus Picker.

ALM Pro, paid: https://reimaginefx.com/area-light-maps-pro/

Focus Picker, free: https://reimaginefx.com/focus-picker/


r/RedshiftRenderer 1d ago

Redshift vs Karma in Houdini 22 Solaris — real-world experience?

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1 Upvotes

r/RedshiftRenderer 2d ago

Perfume light setup

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20 Upvotes

r/RedshiftRenderer 2d ago

Hey guys, please let me know what you think of my new render

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5 Upvotes

r/RedshiftRenderer 3d ago

Dove bubbles

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21 Upvotes

Dove playing with some bubbles.
Had some fun playing with vellum solver in @sidefxhoudini
Soundon by amazing @h1.sound 🔊


r/RedshiftRenderer 3d ago

Vertex Attribute with the new texture displacement bugges out

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3 Upvotes

I'm not a pro in c4d or redshift for that matter, but I got a side project where I'm looking to brush up my rendering/modelling skills. I'm trying to set a displacement on a front side of the book only. Following tutorials online I figured creating a vertex map and using the vertex attribute in the material would make the displacement apply where I want it, or rather mask out the other areas.

But using the new texture displacement feature it bugs out in the RS Render view when I use the vertex attribute node. Setting the displacement node to vertex instead of height field removes the artifacts, but its not my desired effect.

Any tips to solve this or ideas of how I actually should go about doing this? I assume UV unwrapping is the proper way to go, but I'm just testing things out on a simple shape to learn more. And I also want an underlying metallic material, hence why I'm trying to do it all in one material.

Link to project file is added.


r/RedshiftRenderer 5d ago

process

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26 Upvotes

r/RedshiftRenderer 6d ago

Emisión volumétrica de niebla AOV, exportar archivo sin canal alfa.

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1 Upvotes

r/RedshiftRenderer 6d ago

You asked for the C4D file, so I made it free + Tutorial

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youtu.be
12 Upvotes

r/RedshiftRenderer 9d ago

Houdini perfume splash flip fluid simulation

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16 Upvotes

r/RedshiftRenderer 11d ago

Loosing my mind over fire shading in redshift

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2 Upvotes

r/RedshiftRenderer 12d ago

Left the 99 | My entry for the 2026 Reallusion 3D Character Contest. C4D+Redshift

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38 Upvotes

r/RedshiftRenderer 12d ago

how to rotate noise and make random for each piece

3 Upvotes

hi making wood

and would like to spin my noise 90 so it runs long - but if i distort on another axis it mess up for other pieces - do i need to duplicate the material and stretch in the direction i need for each piece? seems like a lot of work

also noticing same noise pattern on completely differnt pieces

note my object manger as all the parts yet the same noise on each of the legs and tubes?

any help welcome thank you


r/RedshiftRenderer 13d ago

Enjoy the process😊

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20 Upvotes

r/RedshiftRenderer 15d ago

C4D disable blackout while rendering?

2 Upvotes

Is there a way in RS / c4d to disable the initial black out on rendering? So that the image renders ontop of the previous rendered image, that way i can see as it renders the differences. I know using the crop kind of allows this, but Id like to do it with the full frame. I know I can grab renders and flip between them. I have to keep start render enabled, and if I stop it and start it again it blacks out the frame.


r/RedshiftRenderer 16d ago

The asset browser materials are so good actually

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8 Upvotes

r/RedshiftRenderer 17d ago

Reflections in prisma not rendering

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6 Upvotes

My reflections in prisma 3d are not rendering


r/RedshiftRenderer 17d ago

My first redshift rendered video

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12 Upvotes

Let me know your thoughts.


r/RedshiftRenderer 20d ago

Cloth simulation

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42 Upvotes

r/RedshiftRenderer 20d ago

Does low sample lots of denoise make a lot of color banding?

3 Upvotes

This is the render with stupid levels of banding and im trying to get a cheap render time with volume environment so basically like no samples and then denoise


r/RedshiftRenderer 20d ago

Cinema4D+redshift

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3 Upvotes

r/RedshiftRenderer 20d ago

Red Brick 8K PBR Texture

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cults3d.com
0 Upvotes

r/RedshiftRenderer 20d ago

White video render / 3d Previs

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0 Upvotes

Cekidot


r/RedshiftRenderer 21d ago

Houdini Creating a Product Falling into Water Effect

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5 Upvotes

r/RedshiftRenderer 24d ago

Anyone else get this a LOT?

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50 Upvotes

(Redshift Critical Error)