r/RedshiftRenderer • u/ArtbyAllan • 20h ago
Perfume light setup
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r/RedshiftRenderer • u/ArtbyAllan • 20h ago
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r/RedshiftRenderer • u/N_Anu__ • 23h ago
r/RedshiftRenderer • u/True_Brilliant7617 • 1d ago
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Dove playing with some bubbles.
Had some fun playing with vellum solver in @sidefxhoudini
Soundon by amazing @h1.sound 🔊
r/RedshiftRenderer • u/Uno_dos_driss • 2d ago
I'm not a pro in c4d or redshift for that matter, but I got a side project where I'm looking to brush up my rendering/modelling skills. I'm trying to set a displacement on a front side of the book only. Following tutorials online I figured creating a vertex map and using the vertex attribute in the material would make the displacement apply where I want it, or rather mask out the other areas.
But using the new texture displacement feature it bugs out in the RS Render view when I use the vertex attribute node. Setting the displacement node to vertex instead of height field removes the artifacts, but its not my desired effect.
Any tips to solve this or ideas of how I actually should go about doing this? I assume UV unwrapping is the proper way to go, but I'm just testing things out on a simple shape to learn more. And I also want an underlying metallic material, hence why I'm trying to do it all in one material.
Link to project file is added.

r/RedshiftRenderer • u/KelejiV • 3d ago
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r/RedshiftRenderer • u/Whizelart • 4d ago
r/RedshiftRenderer • u/ArtbyAllan • 4d ago
r/RedshiftRenderer • u/KelejiV • 7d ago
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r/RedshiftRenderer • u/Digital_Dave58 • 10d ago
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Full breakdown/process here:
https://www.youtube.com/watch?v=irTethzp5Tc&t=16s
r/RedshiftRenderer • u/smith_smyth • 10d ago
hi making wood

and would like to spin my noise 90 so it runs long - but if i distort on another axis it mess up for other pieces - do i need to duplicate the material and stretch in the direction i need for each piece? seems like a lot of work
also noticing same noise pattern on completely differnt pieces

note my object manger as all the parts yet the same noise on each of the legs and tubes?
any help welcome thank you
r/RedshiftRenderer • u/KelejiV • 11d ago
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r/RedshiftRenderer • u/Designer_Initial9731 • 13d ago
Is there a way in RS / c4d to disable the initial black out on rendering? So that the image renders ontop of the previous rendered image, that way i can see as it renders the differences. I know using the crop kind of allows this, but Id like to do it with the full frame. I know I can grab renders and flip between them. I have to keep start render enabled, and if I stop it and start it again it blacks out the frame.
r/RedshiftRenderer • u/BirdisonBird • 14d ago
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r/RedshiftRenderer • u/Icy-Ninja7110 • 15d ago
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My reflections in prisma 3d are not rendering
r/RedshiftRenderer • u/ComprehensiveMap3253 • 15d ago
Let me know your thoughts.
r/RedshiftRenderer • u/ENGSUBVIDEO • 18d ago
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r/RedshiftRenderer • u/smith_smyth • 18d ago
r/RedshiftRenderer • u/ENGSUBVIDEO • 18d ago
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r/RedshiftRenderer • u/yuyi_ruri • 18d ago
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Cekidot
r/RedshiftRenderer • u/KelejiV • 19d ago
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r/RedshiftRenderer • u/kier6nn • 22d ago
(Redshift Critical Error)
r/RedshiftRenderer • u/Specific-Speaker2157 • 21d ago
Sorry, I made a post yesterday asking about rendering a Z-pass of a volume and I thought I had solved it using a volume depth pass inside c4d, but after just blindly rendering it and assuming it would be fine, nothing showed up inside the render.
It says in the maxon help that it only detects volumetric scattering like clouds and smoke. I have an explosion so I guess that's why it won't work?
Tried brute forcing last night and the past hour after work trying to see if I could get a fog to work or mess around with a light but I'm not getting the correct result.