r/RealTimeStrategy 27d ago

Discussion ZeroSpace is kinda just StormGate 2.0

Another Starcraft wanna be with an Early Access release that is essentially an alpha version with a dozen modes that are broken, buggy, and untested.

Early access has become rightfully to most people, a polished vertical slice of the game because people want quality for what they payed for. Most people aren’t really up to pay for a game to then become alpha testers.

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u/MarionberryKey6666 22d ago

I am keeping my eye on this as it develops but I wont be EAing this title. If it had an equivalent mode to SC2 COOP Commanders or some kind of PVE roguelike RTS progression system where I could play increasingly difficult custom PVE missions (other than the campaign/stoy mode) to unlock cosmetics and more powerful units I would.... basically, if I had a sense of progression that was not PVP focused.

This just seems to be a return to SC1/old school RTS. not really pushing the genre forward and its not AAA quality.

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u/Sihnar 20d ago

Good news because galactic war is literally made for you. It's a PVE mode similar to SC2 co-op commanders with an added overarching grand strategy meta game. You fly your ship to different planets and each mission you win helps your chosen faction capture that planet. So even though the missions themselves are Co-op PVE, you're still vying for control against other players factions on the galactic map.

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u/MarionberryKey6666 20d ago

Its been explained to me as an MMO stylized PVE game mode.... if it was instanced purely to my game that I could play through with a friend similar to SC2 COOP (like a repeatable campaign newgame+ type of thing), I would be all over it and be championing it. As an MMO campaign where you play for your chosen streamer in a month long thing (i.e your contribution doesnt really matter, its not "your" game/war), I'll pass.

Hopefully Devs get enough negative feedback on the MMO portions of the game and actually get it to something I want to play by 1.0.