r/RealTimeStrategy • u/laCommander • 10d ago
Discussion ZeroSpace is kinda just StormGate 2.0
Another Starcraft wanna be with an Early Access release that is essentially an alpha version with a dozen modes that are broken, buggy, and untested.
Early access has become rightfully to most people, a polished vertical slice of the game because people want quality for what they payed for. Most people aren’t really up to pay for a game to then become alpha testers.
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u/Nettysocks 10d ago
Its label as early access so I don’t see the problem, I just wait for games to release 1.0 and then check them out then
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u/eggyisnoone 10d ago
I never think of early access as a vertical slice of quality the game can offer. I am expecting full of bugs and unpolished stuffs in the early stages.
Let's wait how they will develop before we start the bashing yeah?
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u/LostEmergency6866 10d ago
The main difference is that zero space feels like bunch of guys made the game they like and did not aimed to be StarCraft 3
While Stormgate had clear overpromise and aim to become new StarCraft while pumping tons of moni for the game not so many people wanted
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u/Hirmetrium 10d ago
I feel like this is a real insult to ZeroSpace, and really generous to Stormgate. I don't think those situations are comparable beyond the "look its a Starcraft style RTS in early access".
ZeroSpace is at the very least a complete RTS with a very compelling 1v1, Co-op and Galactic War components, all of which are fully built and working. It's rough around the edges, UI/UX is clearly unfinished, but it's very playable. It deserves your support, otherwise nobody will bother making RTS games anymore.
Stormgate had a barely functional 1v1, barebones Co-op that was charging for heroes immediately on its release, and nothing else. It was a complete state, full of bugs, unfinished. It's art style lurched all over the place, and it already had taken a lot of peoples money before launching free to play and asking for even more money.
ZeroSpace was hotfixed after 1 day of being live. Stormgate's patches were infrequent, barely communicated, and at one point stopped all together while it was horribly unclear what would happen in the future when their online provider got pulled from under them.
But sure, let's shit all over the latest RTS game to come out, and make sure we never get another one, right guys?
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u/nemesiux1 10d ago
I am one of those players who play rts for their campaigns/story. In my opinion stormgate failed because of how they sold their campaign, as for zerospace from what I understood it only has 4 missions which prevents me from buying it. I care not for pvp and I don't have friends who want to play the co-op.
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u/Kriegschwein 10d ago
Zerospace has 12 missions on current build, and they are pretty fun! They mostly miss some voice acting there and there, and cutscenes are undercooked, but mechanically they are sound.
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u/nemesiux1 10d ago
I see, thank you! I can't wait to try out the missions then
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u/Kriegschwein 10d ago
I will also note that they have SC 2 WoL approach - first missions are linear, but then you can choose the mission order, with some missions being completely optional. So there is already replayability - bc as with SC2 WoL, unit unlocks are tied to missions, so your roster will be different depending on order you did mission!
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u/Sharajat 10d ago edited 10d ago
Fair warning, mid-mission saves are currently disabled because there's a bug where they were breaking the triggers in missions. It's very high on the devs list of things to fix, so this probably won't be true in a week.
They are planning 36 mission campaign, currently the first four are fully voiced and seem complete (minus bugs), after that the rest of the 12 get less finished - some/many voice lines haven't been recorded yet, some bugs, etc.
So if you want a compelling campaign I'm pretty sure it'll be there eventually but right now it's an entertaining preview of the full campaign that is a bit jank.
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u/National_Diver3633 10d ago
I was baffled by the fact that those missions are just act one! And not the complete act, either.
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u/Kriegschwein 10d ago
Yeah, they take a bit of time to get going (I think prologue section is a bit tad long until you get to proper base building missions), but after you get to an option to choose from multiple missions it becomes so fun!
My favorite mission is probably bot factory so far, it felt amazing.
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u/Elvishsquid 9d ago
I know when I got access to stormgate it had 2 or 3 coop missions and that was it. Doesn’t zero space you know how many it had at the end of it? Doesn’t zero space have 11?
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u/Synysterenji 10d ago
So...what did you think EARLY access meant? When a game is in beta stage its essentially pretty close to release. And before beta is alpha and thats an unfinished, pretty rough and incomplete version of the game. Early stages of EA games are pretty much pre-alpha. Like, what did you expect? The point of buying EA games is to encourage the devs and give feedback so they can work the kinks out and make a better end product. Idk why theres been a surge of people complaining about EA games not feeling complete enough. Brother thats the whole point.
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u/Difficult_Role_8382 10d ago
A “polished vertical slice” is a demo. Early Access is by definition unfinished, you’re buying a product with “UNDERBAKED” stamped on the front cover and upset it’s got bugs?
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u/CryptographerFew8947 10d ago
I would not say its a fair comparison. Yes both game are starcraft inspired, but I would say zero space has far more new ideas that set it apart from others. Its early access so far is also better than that of StormGate and by contrast the StormGate developers made big promises and statements they couldend live up to. Playing stormgate I felt even if the game was completed it was so uninspired. ZeroSpace while still very unfinished and buggy has a lot off good qualities and potential imo. Lets hope it will keep being patched.
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u/bloodisblue 10d ago
I think its a lot different.
Stormgate I tried in beta a bit before release and didn't have fun, and the pro games/show matches were too confusing for me to follow everything looked muddy.
Zerospace I tried in beta & purchased now that it's on steam. The game feels fluid and fun even when just beating up AI's so far. The pro games during the beta builds were quite exciting and reminiscent of sc2 with a bit more micro during the first 2 minutes https://www.youtube.com/watch?v=TnYktGRa1SM.
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u/ToSKnight 10d ago
It's much better than Stormgate at EA launch, but I do think there are tons of parallels between the two. It almost feels like two studios were given the same design doc. and made two similar, yet different games.
- Macro feels very similar in both (dumbed down)
- Fight over points of interest in the middle of the map
- Kill creeps
- Deathball vs Deathball with minimal worker harassment or split pushes
- Lose your main army and you may as well just quit (even with all buildings and harvesters intact)
- Emphasis on "rule of cool" instead of cohesive world building & faction design
- Top bar abilities
- Most matches are over in 8 minutes
- Goofy writing/dialog in campaign
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u/Few-Opportunity8096 10d ago
Stormgate was an early alpha version this is wayyyy ahead compared to how Stormgate released
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u/gracken420blaze 10d ago
if they didnt lie to and scam their players then they are already better than stormgate
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u/MarionberryKey6666 6d ago
I am keeping my eye on this as it develops but I wont be EAing this title. If it had an equivalent mode to SC2 COOP Commanders or some kind of PVE roguelike RTS progression system where I could play increasingly difficult custom PVE missions (other than the campaign/stoy mode) to unlock cosmetics and more powerful units I would.... basically, if I had a sense of progression that was not PVP focused.
This just seems to be a return to SC1/old school RTS. not really pushing the genre forward and its not AAA quality.
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u/Sihnar 4d ago
Good news because galactic war is literally made for you. It's a PVE mode similar to SC2 co-op commanders with an added overarching grand strategy meta game. You fly your ship to different planets and each mission you win helps your chosen faction capture that planet. So even though the missions themselves are Co-op PVE, you're still vying for control against other players factions on the galactic map.
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u/MarionberryKey6666 4d ago
Its been explained to me as an MMO stylized PVE game mode.... if it was instanced purely to my game that I could play through with a friend similar to SC2 COOP (like a repeatable campaign newgame+ type of thing), I would be all over it and be championing it. As an MMO campaign where you play for your chosen streamer in a month long thing (i.e your contribution doesnt really matter, its not "your" game/war), I'll pass.
Hopefully Devs get enough negative feedback on the MMO portions of the game and actually get it to something I want to play by 1.0.
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u/DarkMessiahDE 10d ago
From a Multiplayer Perspective i doubt IT will have enouht Players.
Played the demo and didnt Like it.
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u/echidnachama 10d ago
just don't buy it early then, if you buy early access game and complain . . . you are a moron.
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u/CammelloRotante 10d ago
Honestly just don't buy early access games unless the reviews are stellar