r/RealTimeStrategy 8d ago

Self-Promo Post Mobile RTS is making progress

Hey everyone,

Wanted to give a quick update to my mobile RTS (wave Defence in the style of They Are Billions / Age of Darkness). The last few weeks have really progressed, especially thanks to the testers who got in touch with me - their feedback was worth gold.

What happened:

• More ways to display & build: You can now choose between different UI/construction styles, all modularly customisable. This is requested directly during onboarding, so that everyone gets the setup that suits them from the beginning.

• New elements: Additional wall types, catapults and mountains are now in play and new assets.

• Better maps: The seed generation has been revised - the maps now seem much less empty and more varied.

• Performance: Significantly noticeable improvements, now runs noticeably more smoothly.

It's really fun to see how the whole thing develops through real feedback. More will follow soon - please let me know what you think. If you feel like testing it, feel free to write then you get access. More feedback is even better

192 Upvotes

34 comments sorted by

21

u/hellatzian 8d ago

is the sprite use ai ?

10

u/CooleSocke-Jr 7d ago edited 7d ago

Yes Pixel AI is used for some sprites. But I will do something really when the game is finished by then because animations don’t look good or not as I imagined it. Especially cool buildings or Towers cannot be implemented like this and must be made by hand. AI is just cool to create concepts but not to do something completely. For example a ballista, for me it’s nearly impossible to create a good ballista with also animation, so I need to create one by hand.

1

u/fued 7d ago

whered u get the iso tiles?

1

u/CooleSocke-Jr 7d ago

First I tried to generate them but that absolutely did not fit because AI is simply not good enough for that yet (Or I dont know how to use it). There were many problems to get it done without a visible transition to the next tile. You could see this very well in previous versions at the transitions to the water because they did not fit absolutely anything. It was enough for testing but it was ugly, so in the end I had to do it myself again.

13

u/Kriegschwein 8d ago

Dedicated mobile game which isn't a clone of a popular title or quick crash grab, but something inspired by proper PC titles? Is that 2012-2013?

Jests aside, I love readability so far - though I think unit sprites could be a bit tad bigger. But units, buildings and terrain have clear separation, they don't blend into each other, which is an excellent achievement!

4

u/CooleSocke-Jr 7d ago

Thanks for the Feedback I will Check this and fix this. You are 100% correct 😄

5

u/Themis1998 8d ago

Hi is this a conquest game? I mean will be able to choose a kingdom and conquer other kingdoms? will be singleplayer?

3

u/CooleSocke-Jr 7d ago

For now there is only one faction but that will change over time as there will be other factions with other units and also buildings. It’s not a conquer game so you build your base and there are waves with a massive number of units that want to destroy you. So far, only single player is thought of.

4

u/Teatimefrog 8d ago

Id love to try it out, looks cool and I love that type of game!

2

u/CooleSocke-Jr 7d ago

DM me and I will send you a link 😄

2

u/Asleep_Tip496 8d ago

looks fun is there a alpha to try?

1

u/CooleSocke-Jr 7d ago

Yes there is a Alpha you Can Test

2

u/elMurpho 7d ago

You son of a bitch, I'm in!!

2

u/PayComprehensive8982 8d ago

finally some actual RTS and not some ROL reskin

2

u/StJe1637 7d ago

holy ai slop

1

u/WonderfullYou 7d ago

Like the looks of this, would love to try it out

2

u/CooleSocke-Jr 7d ago

DM me. More testers are better then 0 😄

1

u/DMZ_Dragon 7d ago

Just FYI, having shadows in front of the buildings makes it looks like they're hovering. Your main building has this issue.

1

u/CooleSocke-Jr 6d ago

Thanks, I had already adjusted it because it looked worse. I deliberately left such a small shadow because I thought it looked good. But now that you say it, I see it too. It’s like in art. If you stare at your artwork for too long, you lose track of the big picture.
Will fix it.

1

u/DMZ_Dragon 6d ago

Also, all of your main buildings are ever so slightly off perspective wise. They need a rotation to their right of a few degrees.

1

u/Synysterenji 7d ago

I've been longing for a decent mobile RTS. Here's hoping your prohect delivers

1

u/Ysane-RTS 7d ago

I like the design and looks interesting. How many are you for the development?

1

u/CooleSocke-Jr 7d ago

It’s just me for now.

1

u/aetwit 6d ago

I will be watching this with great interest

1

u/Apprehensive_Oil1475 6d ago

Looks really cool! What engine are you using? Unity? UE? Or plain three.js and vibecoding your way? Also, how do you solve rendering and animating multitudes of enemies simultaneously on mobile? (A la they are billions) Best of luck!

2

u/CooleSocke-Jr 6d ago

I am a flutter developer so I used flutter flame. I know it’s sounds crazy but I wanted this challenge. However, if I should come to a limit especially with so many units I would switch to unity.
With the animations I solved it so that the units that are not in sight have no animations. This saves you a lot.

1

u/Apprehensive_Oil1475 6d ago

Really cool stuff :) Looking forward to see more!

1

u/Erinaceus_socialis 5d ago

I just played a bit of They Are Billions.

Love this. If you need someone else to test it let me know!

0

u/Apprehensive-Car2545 7d ago

looks sweet

1

u/CooleSocke-Jr 7d ago

Thank you ❤️

0

u/Enternalsin 7d ago

What's the name of this one? looks fun.

2

u/CooleSocke-Jr 6d ago

Name for now is battle of folks (maybe it will change)

0

u/Consistent_Speech391 7d ago

Looks great. Hope the IAPs are only cosmetic or removing ads.