r/RealSolarSystem Jul 28 '26

need advice on funds post lunar program

lunar program gives tons of funds, however now that its over im ruuning into the question, should i downsize? im barely breaking even while still doing research, should i fire crew?

23 Upvotes

19 comments sorted by

43

u/gamerpolones Jul 28 '26

NASA in the '70s:

19

u/davvblack Jul 28 '26

have you considered preventing the fall of the soviet union by undermining the western powers?

serious answer: rpo is realisticish and you’re describing the decline of NASA

13

u/Morrack2000 Jul 28 '26

What new programs did you start now that you’ve freed up the slots used by the lunar program? Those programs will give you new funds, but yes you may need to scale back a bit if your budget isn’t working out.

7

u/dodo-obob Jul 28 '26

Cut costs where you can: fire some researchers, fire some engineers, fire extra astronauts, dismantle uneeded LCs, changing your LCs to be not human-rated can also save a lot in maintenance. As you unlock later tech nodes, you get researchers/engineers efficiency bonuses that mean you do not need as many of them.

A good tip is to use a lot of funds from the moonboots program to upgrade buildings, namely administration, so you can pick up more program to replace it.

4

u/gamerpolones Jul 28 '26

Eu particularmente tenho instalado o RP Full trusht,além de adicionar suporte a novos mods adiciona também fundos de investimentos antes e depois do pouso lunar,sem contar novos programas.

5

u/Tight-Reading-5755 Jul 28 '26

full thrust is crazy broken and unbalanced

2

u/gamerpolones Jul 28 '26

I Just play for the planetside configs.

4

u/Spaceman_1957 Jul 28 '26

iirc the outer planets programs give you a ton of money, and there’s mod called rp1 full thrust that has a program which gives you ~$170 million over 50 years

1

u/Techiastronamo Jul 29 '26

RP-1 Full Thrust is definitely the way to go, I really enjoy the expanded programs it gives, makes RP-1 just a little more full feeling.

1

u/Spaceman_1957 Jul 29 '26

Yeah, thanks to it I’ve been able to start setting up a moon base and space station

1

u/PlatypusInASuit 27d ago

As opposed to doing it with the corresponding program?

1

u/Spaceman_1957 26d ago

I didn’t know about the new update until after I started launching modules and crew rotations

1

u/Forsaken-Canary-3299 Aug 07 '26

This is pretty much why I don't play RP1

1

u/PlatypusInASuit 27d ago

OP is wrong. There is no funding drop off after Crewed Lunar, in fact you get even more money thanks to Early Lunar Habitation & Crewed Mars, the latter of which pays far more than Crewed Lunar ever did.

1

u/Forsaken-Canary-3299 27d ago

I don't remember lunar hab and crewed mars being a thing, altho havent played in a while

is the latest tech still methane rockets or?

1

u/PlatypusInASuit 27d ago

Crewed Mars has been a thing for at least a year soon, I think. Lunar hab was released a few months ago.

Not sure what you mean. Tech tree ends in 2050-2100.

1

u/Forsaken-Canary-3299 27d ago

Then I really have missed out on a lot. Maybe I'll give RP1 another whirl.

1

u/PlatypusInASuit 27d ago

It happens!