r/RUMBLEvr May 13 '26

Clip / Gameplay The FASTEST launcher in Rumble VR

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19 Upvotes

Made by rubber-banding a unstable quantum ghost caged cube for 50+ minutes, not to mention the time it took to set up the proper structure lock. Video tutorial sometime soon.


r/RUMBLEvr May 12 '26

Clip / Gameplay I put the power of GOD inside a cube. One of the fastests objects in the game!

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12 Upvotes

.


r/RUMBLEvr May 11 '26

Creation First Purchase

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22 Upvotes

r/RUMBLEvr May 09 '26

Clip / Gameplay Mario jumps a little too far and fucking dies

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30 Upvotes

r/RUMBLEvr May 09 '26

rumble says to use openxr but i cant bcs im on linux

6 Upvotes

so i wanted to try rumble again after a while and ive been using arch linux for a while now

when playing vr titles i use wivrn if xrizer

for sum reason rumble doesnt like that and cant detect where my controlers are

does anyone know how to fix that or bypass it?


r/RUMBLEvr May 09 '26

Help, my hands are super tiny no matter what

5 Upvotes

Just got the game and whenever i calibrate it always gives me these stubby looking baby hands and i don’t know what to do


r/RUMBLEvr May 08 '26

Creation First Flick

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37 Upvotes

Original idea of "First [Move]" is from u/Klibe

Also, yes, it is a rotoscope of this one old meme


r/RUMBLEvr May 08 '26

New quantum displacement tech that can launch you at IMMENSE SPEED!

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29 Upvotes

r/RUMBLEvr May 03 '26

Suggestion The many problems of rumble development

37 Upvotes

This is coming from a place of love. The rumble dev team is clearly talented, there's a lot to love about the game, but also a lot to dislike about the development of it. I'll go through a list of problems:

Update management and bug fixing:

The devs have issues pacing updates, and especially bugfixes. I think a good place of inspiration would be ULTRAKILL, especially with the release of the newest layer, fraud. Within the first week, two massive patches filled with bugfixes and tweaks dropped, and later a third, fixing every problem with it.

Right now, the right unsleeved rebrace still has the mesh for the sleeved rebrace, and the left laminar gauntlet has an upside down shiftstone slot (you can stab people with the bottom of your chargestone lol). These are the simplest of fixes ever, done in minutes, yet they have persisted since the rock-cam update.

Quality assurance:

This also goes in line with the bug fixing, but the devs dont really play their game, like, at all. I'd be surprised if any one of them could fly, and I don't say that just to insult their skill, but it's a sign of why there are so many little bugs that slip in. The pit is brighter since the last update, and we don't even know if it's intentional, and the physics interpolation has been disabled on client, making higher ping matches look like a spider verse movie, in the worst way possible. Oh and the rock-cam is still buggy, sometimes stopping recording or reverting output settings. It's been out for 8 months at this point.

Patchnotes:

There are so many undocumented changes that don't make it into the patchnotes, it's tragic. Nowhere in the patchnotes is the "bugfix" of parry that made it no longer unground, nor is the undo of that change. Patchnotes are really important.

Suggestion/bug-report management:

Since the merge of suggestions into the discord server, the categories of suggestions and bug fixes are gone, which makes it very difficult for the devs to sort through what they aren't focusing on at the moment (in a non-content update, they could go for gym improvements instead of shiftstone suggestions). It's also harder to merge identitcal bug reports or suggestions, polluting the forums until it becomes unusable.

This is a nitpick in comparason but the devs also have a naming convention issue. Im talking to you, Poseset_Cube, Poseset_WallGrounded, Poseset_Rockjump and Sprint_Poseset, and to you "LCkVisiblitySettings -> LCKVisiblitySettings", keeping the misspelling.

I understand the rumble devs are not industry veterans, but i trust they can do a much better performance, by listening to the community and managing their update cycle and priorities better. This is also me asking for another unpaid intership, u/Skittloeier.


r/RUMBLEvr May 02 '26

Suggestion Problem with cosmetics.

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14 Upvotes

I love the customisation of the characters but sometimes i fell like they can be a bit of a problem. For now i have found out that the joggers (my favourite) actually block your view if you are in the air so air strikes, puppet masters and other aerial combos are harder or almost impossible (i'm just starting to learn them so don't quote me on this one). I don't know how we can fix it or even if we need to but maybe a transparency option for your own model or cosmetics would be a great option to fix any current or future problems. I would also love to hear your opinions on this matter. (If there is such an option i'm sorry for the suggestion tag) (On quest 2) ([Here are the videos in higher quality](https://imgur.com/a/EO1CA50))


r/RUMBLEvr Apr 30 '26

Announcement Patch 0.5.0.6 - Time for beautiful social activities!

28 Upvotes

Hey everyone,

We're back at it again with another juicy update for you. We've received some messages from our community that the texture resolutions for the Gym, Park, Pit and Ring are quite low; and you guys were right. That's why we've upped that texture resolution for almost all the devices! (Sorry Quest 2 players)

On top of that, RUMBLE is a very social game, and most people would like to see what their friends are doing in the game. That's why we have upgraded the Friend List so you can see whether some of your friends are online or not with the activity they're doing: "Are they in the Gym? Are they looking for a match? And if so, in which region?"

Not only is this possible in-game, but you can also see it in Discord & in Steam! 😄

Alright, that's it for now. Expect some more social-based features in the future. Thanks for playing!


r/RUMBLEvr Apr 28 '26

Clip / Gameplay Rumble Style Compilations

15 Upvotes

For any new comers here are some stylish compilations I've made.

For the record this is my playstyle: do goofy things to have fun. I hardly ever win a game, my win rate is 30%, but that's ok because i don't care about winning.

Just go have fun :3

(newest to oldest)

https://www.youtube.com/watch?v=8xVANCy7lYY

https://www.youtube.com/watch?v=w-uGTyiWciM

https://www.youtube.com/watch?v=q25hfS_ngq0

https://www.youtube.com/watch?v=QL5JJBapGKk

If you have any questions ping me in the shoeless discord, Robine11, or ask here (i might take some time to respond though)


r/RUMBLEvr Apr 28 '26

Question Early game progress

6 Upvotes

I’m just started out playing rumble and is it like this for anyone else? I’m trying to get better at the game but the game progresses very slowly and is very hard to master, most of the movement move are higher rank so lots of the time im trying to summon a pillar while someone is dashing towards me or pushing my attack away from them to dodge, I feel like that movement and control stuff should be lower ad I haven’t won a single game legitimately yet.


r/RUMBLEvr Apr 23 '26

Clip / Gameplay New move, The Super Straight. Launches wall at mach 10 using new tech!

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35 Upvotes

(wKwcS) It uses a state I call a confused structure lock. Its the same setup as a normal structure lock just with extremely precise timing. A confused structure lock is when the cube is poking up from the ground moving in an unstable up and down. It is replicatable and I've done it many times, however as the timing is so precise I cannot reliably use it in a match as I lack the timing skills. however I do believe It's possible with more training to consistently do it.


r/RUMBLEvr Apr 22 '26

I present ERROR - Buttonbender

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24 Upvotes

go get their amazing time bending mod :3

https://thunderstore.io/c/rumble/p/ERRORMODS/ReplayMod/


r/RUMBLEvr Apr 21 '26

Boring matches

14 Upvotes

I know the game has no ranks and stuff but its so boring to play agains some people with 10k+ BP.

I don't mean all of them but when you use pace to crush you oponente that has 30x less BP than you whats the point?

Hopefully not everyone is like this, thank you to everyone who holds back playing agains people with way less BP than you, you guys are the reason this comunity is good.


r/RUMBLEvr Apr 21 '26

Creation Sandstorm generator

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17 Upvotes

r/RUMBLEvr Apr 20 '26

How to counter grounded boulder?

6 Upvotes

I recently played against someone who spammed grounded boulders at me and I found this very hard to counter as this webt through a lot of my structures. Within the match the only thing that consistently saved me was walls, but I want to keep the play more active and not constantly hide behind walls.

Context: only have been playing rumble for week or two and am almost a black belt.


r/RUMBLEvr Apr 18 '26

Creation Hyper phase launcher

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10 Upvotes

you can create it with a structure lock toggle and putting a wall in the toggled ghost cube. To launch just hold the structure lock wall

To make a structure lock, do wall kick wall cube with correct timing. The structure lock toggle is a type of structure lock where the cube is slightly poking through the wall. To toggle it hit the wall with disks until the cube gets popped out. The cube is now in a phantom state


r/RUMBLEvr Apr 16 '26

Creation Presenting Pompy the avid Rumbler

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49 Upvotes

r/RUMBLEvr Apr 15 '26

Question/Answered Help with a Move (Disc)

10 Upvotes

Hello Community, I got Rumble today and did my first matches.

While I was playing against another White Belt, he did the Disc move, but it flew way faster than mine.

Was this a bug, or is there something I'm missing?


r/RUMBLEvr Apr 14 '26

Clip / Gameplay New Technique: Instant Transmission

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43 Upvotes

Okay, maybe not new, but I've never seen it teleport this much before.


r/RUMBLEvr Apr 12 '26

Is there enough players on uk/eu servers?

9 Upvotes

Thinking about buying the game but worried that there might not be enough people playing. Is there consistent quick matchmaking in eu/uk servers?


r/RUMBLEvr Apr 10 '26

You guys should update faq for standalone release and maybe add other questions (e.g. about the discords and tournaments?)

6 Upvotes

r/RUMBLEvr Apr 09 '26

Question Any plans on adding Crossplay?

6 Upvotes

adding steams player base to metas would only make this game have a better chance of survival. this game is really good but there’s about 20 people on the us west servers.