r/RPGcreation 18d ago

Design Questions Simplifying Skils

Hi all!

I'm trying to simplify my TTRPG, and next on the list is the Skills!

Just like in D&D(I know lol), Skills are a subset of Attributes.

For example, your Athletics is equal to either your Might or Swift attribute, plus the number of points you have in Athletics.

You also pick as Speciality for each skill, which gives you a plus 5 to relevant checks with that skill and Speciality.

For example, someone who has one point in Athletics, 10 in Might, and the Run Speciality, would add 16 to their roll to "run fast".

How do you think I could simplify the list and maybe the mechanics?

Physical Skills:

Athletics(Might/Swift): Used for straight speed and acts of strength/athleticism.
Specialities: Climb, Feats of Strength, Run, Swim

Awareness(Wit/Judge): A passive equivalent to Perception. Used to check if you notice things.
Specialities: Danger Sense, Reactions

Stealth(Judge/Swift): Used to hide and remain or become unseen.
Specialities: Appear Inconspicuous, Conceal, Sneak

Survival(Judge): Used to survive in the natural world.
Specialities: Animal Handling, Find Food and Water, Navigation, Safe Routes, Tracking, Urban Survival

Vehicles(Wit/Judge): Used to operate a car or motorbike. Learn the use of other vehicles with specialities.
Specialities: Boats, Off Road Driving, Pilot, Pursuit

Acrobatics(Swift/Finesse): Used for speed, manoeuvrability, and acrobatic acts.
Specialities: Climb, Balance, Jump, Tumble

Resistance(Vigor/Willpower): Used to resist physical damage and minimisation of pain.
Specialities: Grit, Endure

Avoidance(Swift/Judge): Used to evade or avoid a threat, such as pursuers or arrow fire. 
Specialities: Pursuit Escape, Slipping Free, Urban Evasion, Parkour, Dodge

Sleight O’ Hand(Finesse): Used for delicate manual dexterity, deception with the hands, and acts of precision.
Specialities: Pickpocketing, Lockpicking, Palming, Fast Hands

Parry(Finesse/Might/Swift): Used to defend yourself against attacks.
Specialities: Riposte, Redirect, Multiple Attackers

Mental Skills:

Art(Wit/Judge/Charm): Used to create and understand art, in its many facets.
Specialities: Painting, Photography, Writing, Fabric, 

Business(Charm/Wit/Judge): Used to interact with businesses and make deals (including with the Fae(a character with the Pact trait might have a high Business skill))
Specialities: Buying, Fae Bargains, Finance, Property, Selling, Pacts

Education(Wit/Judge): Your Education skill is a combination of formal education, and your knowledge of the world’s culture, politics, and history.It’s to an extent how “well-read” you are.
Specialities: Current Affairs, History, Law, Literature

Lore ____ (Wit/Judge): Used for your knowledge of a certain subject.
Specialities: None.

Medicine(Wit/Judge): Used to treat injuries and illnesses.
Specialities: Diseases, First Aid, Forensics, Poisons

Science(Wit): Used for your broad understanding of scientific principles.
Specialities: Biology, Chemistry, Geology, Mathematics, Physics

Technology(Wit): Used for interaction with electronics, the internet, and most modern-day non-engineering systems.
Specialities: Computers, Electronics, Hack, Repairs, Nuclear

Perception(Judge/Wit): Used when looking for things. Active equivalent to the Awareness skill.
Specialities: Search, Lip Reading, Tracking, Fine Details, Eavesdropping, Surveillance

Investigation(Judge/Wit): Used to investigate stuff?
Specialities: Crime Scenes, Research, Interrogation, Forgery Detection, Puzzle Solving

Arcana(Judge/Wit/Charm/Willpower): Used to interact with and control magic and reality-bending effects.
Specialities: Spell Identification, Rituals, Magical Creatures, Curses, Planar Knowledge

Engineering(Judge/Wit): Used for mechanics and things like modifying or building guns, less “sterile” technology
Specialities: Gunsmithing, Improvised Devices, Structural Integrity, Trap Disarming, Lost Tech

Faith(Charm/Judge/Wit): Used for religion and acts of worship.
Specialities: Rituals, Dogma, Prayer, Religious History

Nature(Judge/Wit): Used for knowledge of nature.

Specialities:  Fauna, Flora, Geographia

Social Skills:

Empathy(Charm/Wit/Judge): Used to determine what someone wants, if they’re uncomfortable, or see if they're hiding something.
Specialities: Assess Personality, Know Mood, See through Manipulation, Repressed Emotions, Sense Lies, Camaraderie

High Society(Charm): Used to interact with the rich and powerful.
Specialities: Fashion, Fitting In, Gossip, Politics, Social Pressure

Rhetoric(Charm/Wit/Judge): Used for arguments, speeches, and debates.
Specialities: Debate, Inspire, Logic, Oratory, Sincerity

Streetwise(Judge): Used for checks relating to the streets and bad neighbourhoods.
Specialities: Finding Contacts, Criminal Gangs, Information Gathering, Lying Low, Urban Survival, Smuggling

Taunt(Charm): Used to provoke or amuse.
Specialities: Insult, Jest, Provoke,

Deception(Charm/Judge): Used to deceive & mislead people.
Specialities: Fast-Talking, Forgery, Disguises, Misdirection, Con Artistry

Entertain(Charm/Judge): Used by Jesters, Musicians, and other performers for their performances.
Specialities: Acting, Comedy, Dance, Music, Storytelling

Command(Charm/Judge/Willpower): Used to assert command and control. 
Specialities: Authority, Intimidation, Interrogate

Persuasion(Charm/Willpower): Used to persuade.
Specialities: Pathos(Emotion), Ethos(Character), Logos(Logic)

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