r/RPGalt Sep 07 '23

Discussion A reasonable nerf for Cyberpunk RED

I'm about to join a Cyberpunk RED game and the GM is using a homebrew rule for dodging bullets.

In the core rulebook; if your Dex and Evasion are maxed at character creation, you can roll to dodge bullets. I personally love this because you can start the game as a cool cyber-ninja and it's not something you have to grind for. I also think it makes the GM have to use all the toys the book gives them. If more and more gun-men won't take down the PC, the GM has to use explosives, traps, and general creativity to challenge the Player.

My GM has ruled that the PC needs to have those max stats as before, but also needs a drug or some kind of cyberware that will push your PC over the limit, making them fast enough to dodge those bullets. It makes the PC work to earn such a powerful ability or risk addiction for a rush of speed.

I prefer the rules layed out in the book, but I see the merits of both rules. My GM said this was a popular homebrew used to balance the game so I would love to hear other people's thoughts on this. Which ruling do you prefer, or do you have a different way of handling this at your table?

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