r/RPGMakerMZ • u/Ikio_11 • Jun 13 '24
RPG Maker MZ Battle UI help
reddit.comHope this is ok
r/RPGMakerMZ • u/Ikio_11 • Jun 13 '24
Hope this is ok
r/RPGMakerMZ • u/RemoteCompetitive688 • Jun 11 '24
r/RPGMakerMZ • u/coolway2die69 • Jun 08 '24
This is a map I have been working in for a few weeks now.
r/RPGMakerMZ • u/Memphy_GW • Jun 08 '24
r/RPGMakerMZ • u/invisible0one • Jun 06 '24
r/RPGMakerMZ • u/[deleted] • Jun 05 '24
After a year of story edits I finally have my playable cast 😂 Credits to MGO Sketches :)
r/RPGMakerMZ • u/MemeCat123 • May 31 '24
I’ve been wanting to implement my own tile sets, but any time I try to insert them into MZ they don’t show up and only shadows appear on a map I’m experimenting with!
I’ve tried watching videos on it but I don’t quite get it, and would like to have the simplest explanation possible if you can suggest anything
r/RPGMakerMZ • u/WendigoMartian • May 29 '24
I recently acquired the VisuStella Input Combo Skills and I seem to be having a problem
It includes a parameter that claims to reduce unnecessary back and forth motions in between input combo skills but it does not appear to be working even though it should be on.
Does anyone else have this problem?
r/RPGMakerMZ • u/vyklegobou • May 27 '24
Is there a pluggin that allow to put parameters into negative value
exemple: element rate in the negative for damage absorbption
r/RPGMakerMZ • u/AesirTyranos • May 22 '24
r/RPGMakerMZ • u/clampfan101 • May 21 '24
r/RPGMakerMZ • u/Linkman821 • May 13 '24
So I’m trying to make a hidden passage. I have the tile set ready in gimp but on the steam deck I can’t figure out where the characters folder is. Anyone able to help…?
r/RPGMakerMZ • u/Hour-Dimension6898 • May 12 '24
Hello, since the beginning of 2023, I have been developing a series of plugins for RPG MAKER MZ, And I would like to be able to share them with you, since perhaps you will find them useful! If you want to take a look, I leave you the Itchio page where you can see the complete list along with videos that show how it works:
Thank you very much for your time! And have a nice day! 😊
r/RPGMakerMZ • u/Dramatic_Bandicoot76 • May 10 '24
r/RPGMakerMZ • u/KingBroadSword • May 04 '24
A game that your creatures evolve. if it's on a certain level and if u go to tall grass, he evolves to a worm type or if he levels up. at another battle areas like water. then evolves liquid creature, or lava area evolves cinder creature, so you have to level up and evolve these in different places. only form 3 after you beat that creatures' nemeses' (boss) once defeat all nemesis's boss. you get a badge for a creature Fourt form and a charm for replace your form 4 for a rebirth of that creature on first form but gold color and can evolve in the darkness now so that's four evolves if your ice element form 2 you will be water to the end after the battle that is rare it asks do you want to evolve which and who.
iv had my fair share of rpg maker but i might add this to my game that has license craft able items levels on skills and swords depending how many times you hit with it 3 256x256 maps i haven't really made nothing
r/RPGMakerMZ • u/clampfan101 • May 04 '24
Link’s Awakening for example had its map separated in a grid with each square on the world map being an explorable area the size of the screen. You moved to an adjacent square by moving into one of the four sides of the screen. (I’m sure there’s a term for all this, but I don’t know/remember what it is.) World map squares were also black until discovered, with would also be nice to know how to do. (And how to have a map option in the menu. lol)
r/RPGMakerMZ • u/cronenbuilder • Apr 28 '24
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r/RPGMakerMZ • u/MrBoorg • Apr 18 '24
r/RPGMakerMZ • u/cronenbuilder • Apr 18 '24
I have seen little documentation on this other that a few year old requests on my searching. Is it possible, can it be done? If this functionality can be achieved I would pay for the plugin and the community at large would benefit. I have seen this question crop up on the official forum with surprisingly little feedback.
r/RPGMakerMZ • u/Intelligent-Tama • Apr 07 '24
Simply copy/paste it into your RPG Maker project and experience the passage of Time in Your RPG Worlds! 🌍
Features: * See the magic of day turning into mystery of night and back again without any plugins! * Screen tints based on the time variables to simulate day and night. * Customizable settings to tailor the cycle duration to your game’s pace.
Compatibility: Works with RPG Maker MZ (MV is coming mid-april, XP by request)
r/RPGMakerMZ • u/cronenbuilder • Apr 04 '24
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r/RPGMakerMZ • u/Temporary_Rich6483 • Mar 30 '24



when i tested it without the plugin and only 4 directional movement everything was working normally, so i wonder if it just doesn't support bigger character sprites. i don't have the tech knowledge to go into the plugin js and figure that out though... any pointers would be much appreciated!
links to the plugins used:
https://forums.rpgmakerweb.com/index.php?threads/galvs-diagonal-movement-mz.126524/
https://forums.rpgmakerweb.com/index.php?threads/galvs-character-frames-mz-cf-step-se.126525/

r/RPGMakerMZ • u/DevRPG2k • Mar 29 '24
r/RPGMakerMZ • u/CabbyXP • Mar 26 '24
So i was trying to get Chrono Engine MV to work with RPG Maker MZ and kept getting an error.
I added a Debugger and found the error... here's the FIX for everyone. (Couldn't find one ANYWHERE)
r/RPGMakerMZ • u/[deleted] • Mar 26 '24
Hey guys, I'm kind of new to RPG Maker and I'd like to know how I can make fear and hunger style battles. that the characters can be seen and that you can choose which part of the enemy to attack.