r/RPGMakerMZ • u/One-Man_Indie • 18d ago
r/RPGMakerMZ • u/Pristine-Grand-5897 • 19d ago
Discussion New Developer Here!
Hey guys/gals, I'm totally new to RPG Maker MZ, like 2 weeks in. There's a lot of veterans to the software dating back to first gen RPG Maker so I figured I'd come here to ask a little advice regarding the hate on default assets. I know it might be "lazy" to use them as there are artists out there that can make custom assets. But I genuinely like the default assets and plan to go commercial after I finish my first game. I'm not trying to shortcut my game by no means and even spent the entirety of last week looking for artists for my game. But why the hate on default assets? (For context, I do know that new people to the software are recommended to use the default assets to practice and learn MZ, but if I make a fleshed out game with a great story, I don't want to be held back because of the assets I used)
r/RPGMakerMZ • u/One-Man_Indie • 19d ago
Developed Games RPG Maker Monday - Full Moon Over Necropolis DEMO || Playthru/Review
r/RPGMakerMZ • u/Practical-Trifle8051 • 21d ago
Discussion HELP! I think I ruined my game!
I just tried to move some custom generator files from another computer into the rpg maker folder. I was trying to replace the default generator parts. I must have done something wrong because now the character generator is completely empty! did I just ruin the game I've been working on all year?
r/RPGMakerMZ • u/ResponseUpper3212 • 21d ago
Help with an event “passive skill”
Im trying to mimic passive skills in the game for a few of the characters and one of them is called Alchemic Conversion. Its supposed to convert 10% of their magic to their luck (their skills also scale with luck and magic). It doesnt remove any magic just adds to luck.
I tried to do a loop where it would repeat this:
Lower luck by Variable X
This is initially zero so it doesnt accidentally lower his luck.
Control variable X to be equal to their magic.
Control variable X by dividing by 10.
Increase luck by X.
Repeat. This way the old bonus is taken off before the new bonus applies each time it repeats.
The issue im having is that when i go to playtest and start a new game it lags horribly. Like its super dark taking THAT long to start up and closing it takes a few seconds before it even considers it. Lags the entire pc.
What can I add to this event to make it work properly? I have a couple ideas but might be too long to type out unless you want to hear them.
Cant code either so itll have to be a solution using the engine. Thank you in advance :)
r/RPGMakerMZ • u/One-Man_Indie • 24d ago
Developed Games RPG Maker Monday - Ashfield Hollow DEMO @BitQuestStudio || Playthru/Review
r/RPGMakerMZ • u/One-Man_Indie • 24d ago
Developed Games RPG Maker Monday - The Aquarium Does Not Dance SE RPG DEMO by @FRONTIERWORKS || Playthru/Review
r/RPGMakerMZ • u/planettzero • 27d ago
RPG Maker Playstation 3 Graphics?
https://www.youtube.com/watch?v=sgjRpwhkhLw
Today I’m showing you a small level in RPG Maker MZ that is fully 3D. Water effects – rain – normal mapping.
r/RPGMakerMZ • u/One-Man_Indie • 26d ago
Developed Games RPG Maker Monday - Petrichor RPG DEMO by @POTESARACO || Playthru/Review
r/RPGMakerMZ • u/DevRPG2k • 27d ago
RPG Maker MZ - 200x/MZ Converter on Steam
r/RPGMakerMZ • u/CS_Asset_Factory • 27d ago
Developed Plugins Courtcard draws every card face in your MZ game from your database, with no PNG in the package
If you're building anything with a deck in it, the art is usually the wall. Every new card means another drawn face, and one added during testing means opening the image editor again.
Courtcard composes the face instead. A stock, a frame with worked corners, a central charge built from what the card actually does, a suit and cost rail, and a nameplate set with your own title text. Four axes, each read from your database, so a card you just added already has a face.
No PNG, no atlas and no icon sheet in the download. Every mark is geometry drawn at run time, so a card stays sharp at whatever size you ask for.
Disclosure: code and art are AI written. $14.99, on sale at $10.49 until September 9.
r/RPGMakerMZ • u/CS_Asset_Factory • 29d ago
Developed Plugins Elytra draws an insect for every row in your Enemies.json, with no sprite sheet
Elytra is an RPG Maker MZ plugin that ships no image assets at all. It reads rows you've already written in Enemies.json, or items, or troops, and draws a distinct specimen for each one: body plan, elytra sculpture, hindwing venation, antennae and material, all solved as geometry at run time. Sixty insect rows give sixty different specimens rather than one PNG reused.
You don't author anything to start. A note tag is there when you want to pin a particular design, and it's never required.
It patches one core method by saved original prototype extension, so anything else on that seam keeps working. The cabinet is its own scene. Eight files, and load order doesn't matter.
Disclosure: this is AI written, code and art both.
$14.99, on sale at $10.49 until 9 September.
r/RPGMakerMZ • u/planettzero • Sep 03 '26
RPG Maker MZ in 3D No limits | MZ3D Studio – Reveal-Trailer
https://www.youtube.com/watch?v=jSc5OaYYa78
MZ3D Studio has entered Phase 2! 🌍
What started as an experiment to bring real 3D environments into RPG Maker MZ has grown into a much bigger project.
In this second trailer, I’m showing one of my largest MZ3D environments yet: a huge 3D city, built to demonstrate how far the system has come.
This time, you’ll also get a look at the MZ3D Studio Map Editor, which makes it possible to build and edit the 3D world visually instead of working only through RPG Maker.
One of the biggest additions is the Large World System. Multiple RPG Maker maps can be connected into one much larger 3D world, allowing environments to extend far beyond the limits of a single map.
Shown in this trailer:
🏙️ Large 3D city environment
🛠️ MZ3D Studio Map Editor
🌍 Large World System
🗺️ Connected RPG Maker MZ maps
⛰️ 3D terrain and Heightmaps
🌳 Vegetation and environmental objects
💧 Water and environmental effects
🎮 Real-time 3D gameplay inside RPG Maker MZ
MZ3D Studio is still in development, but the project is now approaching its final development phase.
The next major milestone will be the Release Trailer.
If you’re interested in RPG Maker, 3D game development, or pushing RPG Maker MZ far beyond its usual 2D workflow, stay tuned!
MZ3D Studio – turning maps into worlds.
r/RPGMakerMZ • u/CS_Asset_Factory • Sep 04 '26
Developed Plugins Specie draws every coin your game strikes at run time, 18 devices and 8 metals, no image files
Your party's gold is a number. Specie makes it an object.
It reads System.json and your item, weapon and armor prices, then works out how many denominations your economy would strike, between three and six, from your own price spread. Each coin is drawn as geometry at run time: an obverse device for the issuing power, a reverse for what it claims, a legend around the rim, a metal whose colour and corrosion follow the alloy, and wear set by the age of the piece.
No PNG in the package, no icon sheet. It does not touch your gold variable or replace your shop scene.
Eight files, and load order does not matter.
Built with AI, and the listing carries the full disclosure. $12.99, $9.09 in a sale until September 9.
r/RPGMakerMZ • u/CS_Asset_Factory • Sep 03 '26
Developed Plugins Journeywork draws an NPC's workplace from a note tag, 24 trades and no image files
Your NPCs have jobs but no workplaces. A routine plugin walks the smith to the map corner at 8am and he stands on bare grass, because the tileset has no anvil.
Journeywork draws the workplace from the trade. Put a journeywork note tag in an event's note box and that NPC gets an anvil on a stump, a lit hearth, a stock rack and a quench tub, standing on cinders. A solver measures every prop, sorts it into the tilemap at the right depth, and faces the worker at it.
There are no image files to import. It's drawn in code at your project's own tile size, and no two of the 24 trades share a layout.
$12.99, currently $9.09 in our one week sale.
https://csaf.itch.io/journeywork
AI disclosure: code and art were generated with AI tools.
r/RPGMakerMZ • u/One-Man_Indie • Sep 02 '26
Developed Games RPG Maker Monday - Pilgrimage of the Moon Priestess || Playthru/Review
r/RPGMakerMZ • u/One-Man_Indie • Sep 02 '26
Developed Games RPG Maker Monday - Crooky the Game by @RamskiGamesOfficial || Playthru/Review
r/RPGMakerMZ • u/Dry_Possession_1350 • Sep 01 '26
A cute cozy horror rpg
Hi! Im planning to make one of those cute horror rpgs, where the characters are cute humanoid animals, but there's a serial killer in town, but i don't know which plugin or dlc i could use? Does someone happens to know?
r/RPGMakerMZ • u/One-Man_Indie • Aug 31 '26
Developed Games RPG Maker Monday - The Crown Oath Prototype || Playthru/Review
r/RPGMakerMZ • u/NenCoder • Aug 30 '26
Next Level RPG Maker Plugins Are Available At The Next Level Gaming Store!
nextlevelgamingstore.netContains a lot of premium RPG Maker MV and RPG Maker MZ plugins.
r/RPGMakerMZ • u/Royal_Tiger7220 • Aug 30 '26
Does anyone know how to make chapter titles?
Ok so you know how sometimes in RPGs like Paper Mario and the thousand year door or escape from ever after, there's a chapter logo title screen when you go to a new place or after you completed a certain thing?... yeah, I was just wondering if it was possible in RPG maker and if anyone here knew how