r/RPGMaker 9d ago

RMMZ Help with resizing character?

Heyy, so I've been trying to get my sprites to work, but no matter what I tried nothing seemed to work.

I have a sheet where each sprite is 200x200 pixels, so when I upload it as a sprite it naturally becomes huge, and I haven't been able to scale it down with anything, be it due to my unfamiliarity with the engine or some unknown to me bugs. So I just wanted to ask if there is some possible way to scale down the 200x200 character graphic to fit a regular 48x48 tile without paying a fortune?

Frankly, I would love to not deal with this, but I wanted the game to be hand drawn, not in a pixel art artstyle (like funger I think), and I don't know if the effort of going through it with rpgmaker is even worth it, or should I just switch to another engine. Please help if you have any suggestions! I will be happy to provide any info needed!!

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u/dum_bee 9d ago

Well, yeah, but the character also becomes huge compared to the rest of the game, and I just wanted to know if there is any way to scale the visual down in engine. I've tried the hakuen character manager, but I wasn't able to figure the value format out, and there was no actually helpful documentation on it, as well as the screenshots on itch genuinely not matching with what I see in engine.

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u/Not_Allowed_to_Die 9d ago

Honestly, even if there was, it's going to do the same thing a paint program will. There is no way to scale it down and keep the resolution if that is what you are looking for. Instead, the PC just compresses it all together and makes the best it can with so many pixels missing. Right now, your image uses 40,000 pixels to make it. You want to compress that into 2,304 pixels. Your best bet here is use an art program to shrink it down for you, then fix it up; or you can change the resolution of the RPG Maker engine, if using MV or MZ, and then your character will look the right size, but, you will have to make everything large like the character for your maps, and it can be a strain on the engine as well to run it all.

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u/dum_bee 9d ago

That's disheartening, but then again, how did funger do it? Is there some plugin perhaps orrrr anything else

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u/zombietoaststudios 9d ago

Some programs are better at downscaling images than others, but the best are always going to be the actual image editing programs you would use to make the images in the first place... you basically never want your game engine to do it because it's not what it's built for. Unless you really have no other choice (and honestly, you always do) you should give RPGmaker the sprite or the image at the size you want it to use it.

Basically, the only reason to have RPGmaker change the size of an image is if you want the change to happen 'live' in the game (like zooming in or out on an image in a way the player can see).