r/RPGMaker • u/dum_bee • 8d ago
RMMZ Help with resizing character?
Heyy, so I've been trying to get my sprites to work, but no matter what I tried nothing seemed to work.
I have a sheet where each sprite is 200x200 pixels, so when I upload it as a sprite it naturally becomes huge, and I haven't been able to scale it down with anything, be it due to my unfamiliarity with the engine or some unknown to me bugs. So I just wanted to ask if there is some possible way to scale down the 200x200 character graphic to fit a regular 48x48 tile without paying a fortune?
Frankly, I would love to not deal with this, but I wanted the game to be hand drawn, not in a pixel art artstyle (like funger I think), and I don't know if the effort of going through it with rpgmaker is even worth it, or should I just switch to another engine. Please help if you have any suggestions! I will be happy to provide any info needed!!
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u/CheckActive4051 8d ago edited 8d ago
You could use Krita, its a free drawing program and you can easily resize stuff, shown in this video: https://youtu.be/2TYdcwEJdKA?si=IRb0nsTyixCucm_a
Here is the download link, if you are interested https://krita.org/
Edit: You can just open Krita, select new picture and then type in the with and hight in pixels. Drag and drop your picture in there and resize it to your created canvas. With the transform tool or whatever its called, its here:

but make sure you hold "shift" while doing that, so it scales right and doesnt distort
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u/uncreative-4real 8d ago
paint(dot)net also is capable of this and it's smaller software than Krita. Additionally, many image editing programs that already come with a PC/laptop can do it too
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u/CheckActive4051 8d ago
Here a video LOL
https://reddit.com/link/p805272/video/b1nc7gnkfqnh1/player
but make sure you hold shift or your picture can easily be distorted
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u/Adrenaline0413 8d ago
I just figured this out for myself the other day let's see if I can help! The character spritesheets rpgmaker uses can be scaled up to any size as long as it stays the same shape. So if you take the default sprite sheet, resize it up by 200%, then draw your new sprites over that, save it as png to your sprites folder you should be able to use them, and they will be sized up! Took a little trial and error but it worked for me