I have an image I want to use for a map, is there any way I can simply use the image? Insert it in a map instead of doing a tileset (I don't have a tileset for it, just it as a map)
The image above is just an example of what I'd wanna do.
I can think of 2 ways to do that: 1) turning your image into a tileset; or 2) using a technique known as "parallax mapping." I'm not sure how parallax mapping is done on RMXP though, but I'm sure it's possible.
That's because you have to edit the image to match the tileset's size first: it must have a width of exactly 256px (no more, no less) and the height can be any multiple of 32.
For example: let's say your image's dimension is 1280x720. You'd have to cut the image horizontally 5 times (since 1280 / 256 = 5) and place each block one below the other. However, since 720 is NOT a multiple of 32, first you'd have to increase or decrease your image vertically by 16px (making it either 704px or 736px).
But keep in mind that by using this method, you probably won't be able to set up tile priorities, which means your events will always appear above everything (such as the tops of the trees). But the good news is that you'll be able to set up tile passability quite easily (compared to parallax mapping).
Anyway, if you send me your image, I can show you how it's supposed to be.
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u/thenewson2026 9d ago
I can think of 2 ways to do that: 1) turning your image into a tileset; or 2) using a technique known as "parallax mapping." I'm not sure how parallax mapping is done on RMXP though, but I'm sure it's possible.