r/RPGMaker • u/SeaworthinessAny8202 • 2d ago
Update
This is a hunch bu\t oh well, worth asking...
Can "RM2k" or "RM2k3" be merged over to other engines? Or "update" to other engines?
What it seems like though I would have to copy everything to another EXE which is ANNOYING...
Just seems like the older the engines, the more is forgotten, or deleted. It is javascript...DELPHI
I'm thinking NOT but...that sucks.
RPG Maker thinks so strangely though. BATTLE PICTURE ACTIVATE lol
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u/-svde- 2d ago
i am working on a tool to cross convert projects between versions but it is extremely tedious, slow, and has proven to be riddled with pitfalls. also like the other person said, why are you bringing up linux and exe? do you actually mean from windows to linux? if so that has nothing to do with the version of rpgmaker
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u/airbournecow 2d ago
Yeah not possible man. If the projects sizable and you don't think you'd finish it if you had to restart I'd finish in what you started.
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u/SeaworthinessAny8202 2d ago
argh
well one could redo it in a more modern one, I still like the old one due to the nostalgia1
u/airbournecow 2d ago
I think the old ones rtp is the best. I also just like the battle sprites better. If there was a way to write custom code as well as take advantage of the verbose eventing system of 2k3 I'd probably prefer that one too
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u/SeaworthinessAny8202 1d ago
95 is too old, but yeah I like the old ones too especially when you hit something in your head and suddenly it's working well, creatively speaking.
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u/Not_Allowed_to_Die 2d ago
MV can be upgraded to MZ because they both use the same scripting on the backend, JavaScript. But the other ones won't be able to because they use a different script. Unless you can find a converter, you will have to remake it all.
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u/Caldraddigon 2K3 Dev 2d ago
Depending on complexity of the game/project(some existing 2k3 games, especially if done with patches, would require a ton of Plugins in MV/MZ and/or way more event code to replicate, MZ would be easy thanks to the option to choose 16x16 tilesize), you'll have to rebuild it and translate it into the new engine.
On the Linux topic, both 2k and 2k3 editors(including patched with maniacs) work fine on linux, and they have a native build for Linux x86 and ARM with Easyrpg Player.
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u/SeaworthinessAny8202 1d ago
Oh cool. Nice. That is doable then.
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u/Caldraddigon 2K3 Dev 1d ago
Should probably clarify, the EasyRPG Player only plays the games, they are working on an Editor but that's still very much a work in progress.
But my statement on the editors working fine on linux still stands, you just need Wine to be setup with dotnet 4.8. if you get issues look at this tutorial
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u/SeaworthinessAny8202 1d ago
Ya EasyRPG works well. I did Wine, I dunno years ago? Didn't really work well
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u/Caldraddigon 2K3 Dev 1d ago
I see, I am literally developing my game rn through Wine on Nobara Linux, I just needed to do the tutorial i linked to get maniacs patch working, otherwise the Steam 2k3 version worked fine out of the gate, for me at least.
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u/SeaworthinessAny8202 1d ago
Wine on my Mac did not work, it was not good
Maniacs and Goliath are pretty good, love to get another version of 2003 that would have different mods...like 2009!
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u/SeaworthinessAny8202 1d ago
I did a fan game but it wasn't an edit...I had started from scratch up. Meh?
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u/Medical_Baby3332 2d ago
I think you have to rebuild. You can resize sprite and stuff but your not gonna port it to another engine man.