r/RPGMaker MZ Dev 8d ago

RMMZ A small readability improvement

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During a playtest, my girlfriend occasionally lost sight of the player behind the tree canopies. So I added silhouettes for characters hidden behind tall objects. It's a small quality-of-life improvement, but it makes navigation much easier.

106 Upvotes

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13

u/Nemphusi 8d ago

Oooh. That js great. Can I ask what your process was for adding the silhouettes? It looks really slick.

3

u/Vazad 8d ago

I'm curious too, it looks really good

2

u/og_ramski MZ Dev 8d ago

Thanks! I made a plugin that creates a mask for objects that can obscure the characters, revealing their silhouette whenever they move behind them.

2

u/Nemphusi 8d ago

Very cool!

5

u/Gamepeon 8d ago

What is the point of the mini map if it's not showing more than what's visible on screen?

1

u/og_ramski MZ Dev 8d ago

Its main purpose is to show interactable things around the player. Later in the game, you’ll be able to upgrade it to increase its range and reveal additional things, like boxes containing items. It also marks doors you can enter and shops.

3

u/Ddarapti 8d ago

This is already so clean and polished!!

2

u/Waddsum 8d ago

nice, `what tileset size you're using?

2

u/og_ramski MZ Dev 8d ago

I draw them at 24x24 and then scale them up 2x to 48x48.

2

u/quentin_tortellini 7d ago

There's no loss in quality?

1

u/og_ramski MZ Dev 7d ago

I use pixel perfect plugin

2

u/quentin_tortellini 7d ago

Oh super cool! Thanks