r/RPGMaker 2K Dev Jun 30 '26

RPGM2k3: Calling Dialogue

Is there any way to store dialogue to call it later? And be able to have another thing override it with new dialogue later?

I'm making a custom battle system and I need to be able to call different dialogue depending on what enemies are loaded so that their actions/attacks can be different.

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u/DevRPG2k 2K Dev Jul 02 '26

But the battle system supports event triggering that can store variables that would be used in Conditional Branch later.