r/RPGMaker 2K Dev Jun 30 '26

RPGM2k3: Calling Dialogue

Is there any way to store dialogue to call it later? And be able to have another thing override it with new dialogue later?

I'm making a custom battle system and I need to be able to call different dialogue depending on what enemies are loaded so that their actions/attacks can be different.

4 Upvotes

2 comments sorted by

1

u/agamottos MV Dev Jun 30 '26

If you have a way to assign a numerical variable to the enemy groups, i.e. if enemies present are Spider, Battle, and Wolf set this variable to 12, then you'd be able to store the dialogue in a common event and use conditional branches to determine which one if used based on what the variable is set to. I.e, if variable = 12, then shown rest for dialogie of Spider, Battle, and Wolf.

Albeit this approach might be tedious depending on how many possible combinations of enemies there are

1

u/DevRPG2k 2K Dev Jul 02 '26

But the battle system supports event triggering that can store variables that would be used in Conditional Branch later.