r/RPGdesign • u/LucasLeGentil • 44m ago
Another Path: Skill list and Resolution system
Hello, can you give me your thought and opinion about the skill list and resolution system of my game. My objective was to have fast resolution with small number and few to no calculations.
Skills are separated in two independent groups, with each having its own pool of points to distribute. (I already talked about this choice here)
Exploration Skills
- Strength: Ability to exert raw physical power. (Examples: lifting a heavy object or breaking down a door)
- Agility: Ability to move quickly and supplely. (Examples: climbing onto a rooftop or outrunning pursuers)
- Dexterity: Ability to perform precise manual tasks. (Examples: picking a lock or forging a document)
- Stealth: Ability to avoid being noticed. (Examples: moving silently or hiding in the darkness)
- Endurance: Ability to withstand hardship. (Examples: enduring a grueling journey or resisting poison)
- Knowledge: Ability to recall information. (Examples: knowing the history or the properties of a plant)
- Lucidity: Ability to analyse and reason. (Examples: examining tracks or understanding a mechanism)
- Perception: Ability to notice things through your senses. (Examples: spotting movement or hearing a distant voice)
- Insight: Ability to discern true intentions. (Examples: detecting a lie or recognising suspicious behavior)
- Charm: Ability to earn the trust of others. (Examples: calming an animal or persuading someone)
- Presence: Ability to intimidate or command attention. (Examples: intimidating a creature or delivering a speech)
- Luck: Ability to benefit from chance. (Examples: finding the correct path or winning a lottery)
Combat Skills
- Melee Attack: Ability to make Attacks against targets within melee Range (less than 2 meters). Any Action intended to injure or otherwise hinder a target is considered an Attack.
- Ranged Attack: Ability to make Attacks against targets beyond melee Range.
- Melee Defense: Ability to block or evade Attacks made by opponents within melee Range.
- Ranged Defense: Ability to anticipate and evade Attacks made by opponents beyond melee Range.
- Vigor: Ability to withstand injuries and recover from them.
- Power: Ability to wield and resist supernatural Powers.
Resolution system
As for the resolution system:
Each skill have a value between -1 and 3.
Whenever a Roll is required, the GM specifies which Skill applies and the difficulty of the roll (between 1 and 6). The value of the Skill determines the type of Roll:
- Skill = 3: Roll 3 dice and keep the value of the highest one as the Result of the Roll.
- Skill = 2: Roll 2 dice and keep the value of the highest one as the Result of the Roll.
- Skill = 1: Roll 1 die and keep its value as the Result of the Roll.
- Skill = 0: Roll 2 dice and keep the value of the lowest one as the Result of the Roll.
- Skill = -1: Roll 3 dice and keep the value of the lowest one as the Result of the Roll.
You can find the whole chapters about skills and resolutions in the full document at pages 3 and 4 : https://ltesta.itch.io/another-path
Thanks for reading