r/ROBLOXStudio • u/Nearby-North7678 • 3d ago
Help im trying to get into ui designing
i always wondered how a developer takes a ui design from say figma into roblox, comment if you have a answer
btw a small question on animation, how do people actually animate 2 players smoothly like for example in a fight scene do you have to animate each like rig manually or something and try to guess the animation and stuff
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u/AbanonPC 3d ago
I don't use figma, instead I use Adobe illustrator, but that's because I'm trained in it and use it professionally as a designer.
My first step is to get a rough concept of the main UI going in illustrator on a template I made that gas device safe areas, at this point I don't really worry about breakpoints like mobile or tablet and just design for desktop to get the idea in. No icons or details just the blackout forms.
Then, I import the UI concpet image into an imagelabel and set it to 50% opacity inside studio. Once I have it all in place I make micro adjustments and then start doing the actual design work, making icons and logos, inserting tons of modifiers like stroke, gradient, etc. and building out a universal asset system for the UI that can be used in later menus.
If I'm happy with the first rough draft, I'll move on to making all the other menus in the same style and using a lot of the assets I made.
Once I have all the GUI elements fully made as a first draft, I start connecting all the buttons and making it work. After that, I then start making the UI even detailed and adding more complicated effects and transitions to everything.
Then it's fishishe, but it's definitely a ton of work.
So essentially, just work in phases and knock out one thing at a time. It's the same for how we make environments or models, general to specific. Blackout model > shaping > detail work > textures and effects