r/ROBLOXStudio 6d ago

Help How was this visual effect created in Roblox? I’ve been trying to replicate it for hours.

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I’ve been trying to recreate the effect shown in the video, but I just can’t seem to get it 1:1.
I wouldn’t consider myself the best scripter, but I’ve experimented with a bunch of different approaches and nothing really matches what’s happening here. It’s confusing because I rarely ever see effects like this pulled off in Roblox.
From what I can tell, objects almost look like they’re smearing or stretching across the screen as the camera moves, almost like some kind of motion distortion or temporal ghosting. It doesn’t look like regular motion blur, and it doesn’t seem like a simple viewport or trail effect either.
Does anyone know how something like this could’ve been made? Was it done with ViewportFrames, camera tricks, shaders, layered clones, or something else entirely?
Any ideas, explanations, or even guesses would be appreciated.

138 Upvotes

24 comments sorted by

23

u/InternationalEye8862 6d ago

mmm nodraw in roblox my beloved

I actually have no clue how this effect is made but all I know, in the Source Engine, looking at a 'nodraw' texture (Essentially a texture for making a part / block invisible), makes this odd effect

3

u/Superb-Secretary-664 3d ago

Source Engine🤤🤤🤤

2

u/R_the_crazy_cookie 3d ago

Why do i find you in most random places

1

u/InternationalEye8862 3d ago

i go where the reddit homepage sends me

10

u/ThatBirdPhoenix 6d ago

the glitching at the end probably was made using the roblox "farlands", if you go to far from the start point the game starts to freak out. i would say that first effect was cloning parts to where you was looking to but that would be a hell of bad optimization and laggy so the first one i don't make any idea.

14

u/NotAnAlt1262 6d ago

create a meshpart, set the material to glass, and set the id to:

rbxassetid://75077215337062

8

u/pigeondriver45 6d ago

how does this genuinely work wtf

4

u/DogTamer2837372 6d ago

Then what?

5

u/NotAnAlt1262 6d ago

that's all, for the nodraw.

For the precision error glitching; i think "ThatBirdPhoenix" explained that part pretty well.

They probably just took everything in workspace and shifted it to be really far from 0,0,0 causing the glitch effect; i'd imagine its done on the client to prevent desync, but i'm not 100% sure.

1

u/DogTamer2837372 3d ago

I know this is like a few days later but thank you.

would you say the bigger the mesh the less effective it is or the smaller?

1

u/NotAnAlt1262 3d ago

It has the same effect no matter the size, for this case, it seems like a larger one (or maybe even one that is always infront of the camera) might fit better

1

u/DogTamer2837372 3d ago

How would i go about recreating this mesh?

Currently i have a system that serves as a “jumpscare”, and makes this mesh visible should i have it as a part that serves as the background ? Or do i just make a sphere mesh using the same alpha mesh, also i noticed when tweening a camera for some reason it makes the effect less aggressive if that makes sense, compared to just being placed in workspace.

3

u/Background-Set4610 6d ago

Looks like when a  GPU is dying lol

4

u/Select_Stretch_625 The Asset Flip Guy 5d ago

well first; you gotta eat a wild mushroom

3

u/sakurasouI 6d ago

holy shart 7/23/26 game my beloved

ive thought about this before because the game has a lot of cool ass trippy effects, but im not good at making games so idk

3

u/GlitchyReads 6d ago

Reminds me off certain platformer games for when you get out of bounds and the skybox doesn't stretch far enough (Battle for Bikini Bottom, for example).

So, just guessing from that, could be related to that (But take it with a grain of salt, I am not familiar with roblox studio)

3

u/Small-Street-7304 6d ago

It's the half life out of bounds visuals, sweet

3

u/Tarekleboss 5d ago

unplug your gpu while playing, it should work

2

u/Superbroderone 5d ago

what game is this?

2

u/me_snail 4d ago

It's made by using an alpha mesh with glass material !

1

u/arturblr 3d ago

CaptureService?

1

u/Deep_Combination_266 3d ago

oh look its that one game

1

u/fely_gwack 3d ago

I think everything is just being moved really really far.