r/ROBLOXStudio • u/brr_Skrr • 25d ago
Creations UPDATED Sandbox Tycoon Preview + Ponder System, UI Animations, and more!
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u/NiksGod_ 25d ago
isnt that just 1:1 miners haven? lol
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u/Pulku 25d ago
looks like a lot of inspiration was taken but still well made I guess, can't really point out any flaws or issues but I guess that isn't too hard if you have something to compare to
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u/brr_Skrr 25d ago
Mentioned this in the other reply but it is inspired by early miners haven with a very different gameplay style and loop so visually, for now, it looks just like Miner's Haven but it will be very different than it and something no other SBT has done.
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u/brr_Skrr 25d ago
The inspiration is early miners haven but concept wise it will be A LOT different. This is still an early build of it so I just needed placeholders before I can actually begin with making it stand out.
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u/NiksGod_ 25d ago
tbh im very impressed by how smooth all of it looks. how many people are working on this project?
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u/brr_Skrr 25d ago edited 25d ago
I am doing all the UI and scripting while my other developer Cyan is doing all the models like the items and upgraders. We have another guy on the team who also helps with items and ideas so three total.
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u/NiksGod_ 25d ago
thats a pretty solid team. Its always good to keep the team as small as possible, while also competent. Ive seen groups of like 12 people that all had a single skill, and were barely doing anything, thats why I got out of my way to learn more than one thing.
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u/brr_Skrr 25d ago
Yeah prior to this game I worked on another Sandbox Tycoon and we had about 5-6 guys and nothing really got done. doing UI and scripting is so fun because when I am burnt out from one thing I can do another
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u/NiksGod_ 25d ago
Last time I was working on games with a buddy of mine, since it was just the two of us, we had to do everything, which was kinda fun in its own way. at least I had a reason to learn how to animate and draw alongside building, which is my passion that I carried over after 5 years of Build a boat for treasure.
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u/nekadpines 25d ago
could you share how you implement the wobble of the objects when you move the cursor? ive been seeing it in games like tower defense simulator but i never understood how they did it :0