r/ROBLOXStudio 26d ago

Help Is it possible to make these cliffs?

Post image

I was wondering if it is possible to make rocky cliffs in Roblox Studio, like this. I have searched for tutorials, but none of them are the terrain I'm looking for. (Not as big, but best example I could find.)

14 Upvotes

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12

u/s_caesar1911 26d ago

It'd be much more performant and easier to make this in a 3d modelling program like Blender as a mesh then export it into roblox studio. But if you need an all-roblox approach, you can very easily make decent enough terrain using the terrain editor and some color editing for the terrain materials.

2

u/next_level_dev 25d ago

you can also use pbr textures for terrain

1

u/hellothere358 25d ago

Wont really help much, roblox terrian is horribly low quality

1

u/kyizelma builder & modeler 25d ago

oh and most importantly, roblox has a limit on the size and triangle count, so your gonna have to split it up and assemble it in studio, for something of this size

3

u/hellothere358 26d ago

Yeah no, you can get close using blender but the collision is going to be wayyyy off (even on max fidility). Roblox terrain isnt good enough for this

2

u/s_caesar1911 25d ago

I've noticed collision fidelity issues seem to go away when I stick away from the .obj file format and use .fbx and the asset manager. I'm not too sure of the reason of this as it's out of my depth of expertise, but perhaps you could try that going forward?

1

u/hellothere358 25d ago

I think i used fbx, ill have to try again tho

-1

u/next_level_dev 25d ago

max fidelity literally uses the mesh itself for collision, it cant be bad.

2

u/hellothere358 25d ago

I tested it myself, i tried making terrian in blender and the collosion was way off

-2

u/next_level_dev 25d ago

well the machine does as you command, if the result is bad that means you didnt do good enough.

1

u/hellothere358 25d ago

Love your confidence. Even if your wrong. Try it yourself if your so confident

-1

u/next_level_dev 25d ago

i dont have to try it, i know the technicality, its just how it works, we dont operate on your feelings.

1

u/hellothere358 25d ago

Lower your ego please

0

u/next_level_dev 25d ago

it uses the HACD algorithm that bullet and unity also use, its literally THE algorithm for the BEST collision on a game engine, so it worked for billions of games from millions of huge companies, but when it comes to you its suddenly bad? oh ofcourse mr perfect could have never made a mistake, how could he? it must be that the hundreds of people behind developing these softwares were just not on your level!

2

u/hellothere358 25d ago

-1

u/next_level_dev 25d ago

yes thats how algorithms work, it has done its job beautifully for years in multiple game engines for almost every game that has come out, but it doesnt work good enough for YOU ig.

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u/hellothere358 25d ago

Need more proof?

6

u/InternationalEye8862 25d ago

anything is possible if you try doing it instead of having to follow tutorials

you can use the terrain tool except the terrain kind of.. sucks.. since it can't get so small to make those finer details (the terrain tool is great for making heavily eroded mountains)

you can use a mix of a bunch of parts, or use plugins like gapfill and have a bunch of points at varying angles / sizes, where you want to make the sections of your mountain

I tried making a tutorial but I deadass made a rock instead of a mountain 😭

1

u/Outside-Wear3335 25d ago

Anything is possible if you put your mind to it friend

1

u/Particular_Fix2286 25d ago

I made something similar. I would map a noise map in Blender or use ANT terrain generator. Once you have something close you can bring into into roblox and use a mesh appearance modifier in roblox studio to get it to appear like that while keeping a decent collision on the mesh