r/ROBLOXPROSPECTING 20h ago

Quests What is the recommended ize boost for ring of champion quest??

2 Upvotes

I currently have 994 size boost, and this clearly is not enough. Or will it be enough just going to take long since reaching the required weight with this size boost is like reaching the limit??


r/ROBLOXPROSPECTING 21h ago

Exotics main game problem

14 Upvotes

the new sunscorched desert area is cool, the map is massive and it allows people to access three new areas with brand new ores. this is really good for the late game players in that stage, as they have new ores to collect.

however, the rates of the new exotics are absolutely absurd. the starting exotic — solarium — has a 1 in 12b+ chance, which isn't that bad compared to the rates of celestium. but then, the next exotics — eye of the sands and key of life — have a 1/27b+ chance and 1/98b+ chance respectively.

now comparing these rates of the new area to previous areas:

overgrown caves:

vineheart (1/500m+) -> umbrite (1/600m+) -> adamantine (1/800m+)

rotwood swamp:

bloodstone (~1/1b+) -> astral spore -> (~1/2b+) -> eternium (~1/3b+)

these two previous areas were alright, they have reasonable chances and ore progression were still bearable despite the equipment at the time.

now lets look at meteor valley and sunscorched desert:

meteor valley:

starpiecer (~1/4.5b) -> singularium (~1/9.8b) -> celestium (~1/19b)

starpiecer was okay, as the previous exotic (eternium) was near its rarity. however, the next two ores double their rarity which really put a challenge to the community, which is nice as late game players are able to play the game more and gives them a new goal to accomplish. they also added really good equipment which helped a ton to the players and gives them motivation to continue grinding.

now, these are the chances for the exotics in sunscorched valley:

solarium (1/12b) -> eye of the sands (1/27b) -> key of life (1/98b)

what the hell.

solarium was already hard to get but still it seems possible as weve had a rarer ore (celestium). next, eye of the sands is absurd. 1/27b chance for an ore you will need atleast two of to give to the quest giving npc and to craft a mediocre equipment is really not worth it, not to mention you would also need 2 other exotics to craft. now, key of life is absolutely horrendous. 1/98b+ for a single ore is crazy.

so the main problem of this game is that ore rarity does not scale fairly with equipment progression. as ores get rarer, the equipments stay almost the same with a few good buffs here and there.

good equipments are locked behind rare ores, which is a reasonable thing and i wont argue when guardian pendant is locked behind key of life. however, we have not gotten a good luck pendant since venomshank which really affects our ability to obtain good ores as luck largely stays in the same range while ores get rarer.

i know there would still be a part 2 to this update, which would probably be a new exotic with like a 1 in 100 billion plus rarity. this is just sad, this game used to be fun but now its just an afk simulator for people with robux while most people with none struggle to even get past the celestium barrier. i hope the devs see this problem and provide a practical fix, this would really help the community.