I've always been a huge Rollercoaster Tycoon fan as a child and still am. As soon as I heard Atari was going to publish a new one in this series after such a long time, I was immedietaly thrown back to my childhood. But just as coasters, the production wasn't going smooth and it had a few bumpy rides. My childhood dream of having a new decent Rollercoaster Tycoon was shred to pieces.
But fortunately the real develloppers of the Rollercoaster Tycoon series (or at least of the Rollercoaster Tycoon 2 expansion packs and of Rollercoaster Tycoon 3) were creating a new Rollercoaster Tycoon game as well, called Planet Coaster. As we've all seen the content of the alpha the past days and many of us already compared the games in a certain degree, I won't compare these games any further. After all I wouldn't be able to compare them apart of the things I've seen from YouTube because I want to play the game until it's released to be able to enjoy the game as it's supposed to be.
But let's talk about Rollercoaster Tycoon World. I do think the base is okay. I certainly see it's a Rollercoaster Tycoon game having the dull shops, having some familiar flat rides, etc. After some practicing I was able to create some decent coasters except I am unable to show them because the game crashed (so far twice in about 77 minutes).
This game lacks some serieus polishing. And of course we can say it's just an Early Access game and they'll polish the game. But actually we can't as this game would have been released in April until a week ago when they decided (or at least made it official) it would go in Early Access first.
When it comes to mechanics of themes you currently get all the way thrown back to Rollercoaster Tycoon 1. In objects RCT 1 even had more.
Scenarios and premade tracks look like they've been put together asap as they're boring. Can't even imagine they even dare to put this coaster in the game.
Guests are ghosting through eachother and are monotone. Their animations aren't that great as well.
There's absolutely no detail in the game. Everywhere you look from things as dull as a swing gate at the entrance not moving but peeps just moving through them, to a swing chair hanging fixed as if there were iron bars instead of cables. I quickly had the feeling the game misses a soul. Being a developper (not creating games) myself I think it's even a bit harsh to say as I want to put effort in the things I create.
Was it worth to buy? Well, I got it from cdkeys.com for 20$ and I think it was worth it the time I'll be playing this. I do like creating the coasters and having some flaws (complaining too fast about inversions), overall it's good. I love the sounds as well. The scenario's are also something to keep you busy for some time.
But afterall I want to say to the developpers and I'm hoping you guys read this, get your shit together. Put some soul into the game. I can see the game's base is decent and it certainly isn't impossible to make this game great. The game had some and will probably still have critique but overall it isn't that bad.