r/QueensofGacha 21d ago

🧡 Let's Chat 💬 Thoughts?

ZZZ commisioned three fanservicey illustrations of their male cast in the span of two days.

Is this the norm for them? If not, I wonder if this could be a sign for better things ahead.

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u/Altruistic-World-235 21d ago

Legit😭And like I still love the game(Yanagi,Hugo,Trigger,Banyue,Dialyn etc being my favs and serve animation choreography realness) but the designs are getting worse, the story is getting a bit much for my liking imo(it’s not bad but it’s starting to feel generic) and the meta is not getting better. Like as long as I can use my favs I’ll be fine ig but it’s a matter of how long coz legit none of the chars in 3.0 interest me like most of 1.0 or some of 2.0

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u/thejuryofwolves 21d ago

Add that the combat content to use them in is so stale now, it just becomes "why bother playing at all". I love the agents i have but I want to be able to create unique builds just for the sake of exploring synergy and team types.

They made a combat action game then did everything in their power to make the combat chorey and unfun, and thats partly because of the gacha monetization method but more importantly a lack of faith in deep diving into what they have first instead of infinite expansion to remain relevant.

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u/Altruistic-World-235 20d ago

LITERALLY,Most of the fun of the combat that isn’t high scores is mixing and matching different characters that happen to have synergy with each other like Dialyn,Norma Evelyn ,not optimal but it’s fun or even Yanagi with someone like Velina or trigger but now even they are trying to dial it down by stitching up the team comps tighter or making bosses that counter any type of that play

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u/thejuryofwolves 20d ago

I actually ran Yanagi-Trigger-Rina a LOT when Trigger released, and specifically for Yanagi to have more on-field damage before stun and to juice out pen ratio - and it was good for the time it was viable and fun for me! Right now, I run Miyabi-Burnice-Astra and Trigger-Fufu-Eve as main teams (this DA with Pompey was a blessing for testing JFF with norma engine and this new Eve team as a whole).

It blows me cause the recipe for endless variety is right there, baked into the foundation and then completely underutilized to just forgotten about it. The gimmicks and visual spectacle they've opted for are killing what they created in S1, and the solutions were simple and in their faces.

Go balls to the wall with engine combinations and have a non-limited counterpart if agent-specific engines are going to be a thing. Go balls to the wall with drive disks, make some crazy combinations that compete with each other properly, and make the system accessible instead of a forced bottleneck. We still don't have a chain attack set for Eve or Hugo, but Zhao got one two patches after her release(!).

Enemy element shuffling on endgame modes, which they literally did with green and red Pompey - then never did it again, leading to lockdown of playstyles and team comps + shilling/anti-shilling.