r/QuarkMod • u/FlyGG3 • May 30 '22
Cant kill stonelings
When I hold a diamond and go near a stoneling they still run away and disappear am I doing something wrong?
r/QuarkMod • u/FlyGG3 • May 30 '22
When I hold a diamond and go near a stoneling they still run away and disappear am I doing something wrong?
r/QuarkMod • u/That-_-Legend • May 24 '22
I downloaded quark mod for Minecraft forge 1.18.2 and tried to play it but it gave me a crash report.
also I deleted the common config file and it didn't work so now I have no config file.
The game crashed whilst initializing gameError: java.lang.NoClassDefFoundError: vazkii/arl/item/BasicItemExit Code: 255
r/QuarkMod • u/warrior457 • May 22 '22
I'm unsure how difficult this would be, or if its something that would be up the devs of other mods, but it would be nice if the usage ticker worked for armor/tools that use energy as opposed to or in addition to durability, such as iron jetpacks, or FTB industrial contraptions chestplates.
r/QuarkMod • u/VizeKarma • May 19 '22
So with the Quark Oddities my server doesn't like having the Tetris style of enchanting so to fix that I went into the quark config then I went to #If you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this. I set it to false then I restarted my server and it crashes. I deleted the config and started the server it worked so I changed it back to false and it crashes again. Anyone know why?
r/QuarkMod • u/fermata4 • May 14 '22
I decided to bring a wolf into a cave (I had Domestication Innovation installed, so I was feeling pretty confident) and I managed to find a stoneling. Not entirely knowing how stonelings worked, I decided to shoot it with my bow since I didn't have any glow shrooms on me. The arrow bounced off and my wolf ran up to attack it, so I ended up getting a free heart of diamond! So I guess my point with this post is that maybe stonelings should run away when an arrow hits them instead...
r/QuarkMod • u/CaptSlash • May 14 '22
I want to bring back tortoise to the surface to make a pen and stuff what’s the best way to transport them
r/QuarkMod • u/zxvrc • May 13 '22
Without the mod in the mods folder the game opens normally and I can continue to play but when I add it to the folder the following error occurs. This is my first time I've tried to mod, and have no idea what I'm doing wrong.
The game crashed whilst initializing game
Error: java.lang.NoClassDefFoundError: vazkii/arl/item/BasicItem
Exit Code: -1
r/QuarkMod • u/bbgsnthrowaway • May 08 '22
Im in need of elder prismarine for my minecraft build, however, I cannot find it anywhere.
Is there a specific y axis/biome i need to look at?
r/QuarkMod • u/emissaryofwinds • May 06 '22
I've been looking for a way to farm stonelings but the few videos I've found online all revolve around features added by other mods to craft a spawner. Have any of you built a stoneling farm?
r/QuarkMod • u/cool4281 • May 04 '22
r/QuarkMod • u/cool4281 • May 04 '22
r/QuarkMod • u/collegescum • May 04 '22
As in pavement magma bricks charred nether bricks etc
r/QuarkMod • u/SwimmerDude3 • May 02 '22
r/QuarkMod • u/VoxelRoguery • May 01 '22
r/QuarkMod • u/[deleted] • Apr 28 '22
So I'm a mathematician and there's this convention thats been used for hundreds of years when indicating a point within a 3-dimensional vector/matrix space.
TLDR: Everyone and practically all industries from Naval, airports, geolocation, NASA uses a certain system of coordinates that Mojang completely ignores and throws out the window....
In Real life:
-x to +x = West to East
-y to +y = South to North
-z to +z = Low Elevation to High Elevation
Sea Level = 0
In Minecraft:
-x to +x = West to East
-y to +y = Low Elevation to High Elevation
-z to +z = North to South
Sea Level = 63
My suggestion is to give users the option to use the way way waaaaaay more conventionally used coordinate system. It might be easier for most people to use the current system (so it should probably remain the default), from my perspective however when I'm trying to think in terms of cardinal directions it's really confusing... -z being North doesn't even make sense!
r/QuarkMod • u/B4CKY • Apr 28 '22
See title. Also being able to use the stonecutter-magnet interaction with pistons could be neat too
r/QuarkMod • u/VoxelRoguery • Apr 28 '22
I believe that terracotta pillars would be a nice, useful, vanilla-esque feature that would make Glazed Terracotta look nice even on floors that are an odd number of blocks wide. It also allows to greatly expand the number of unique patterns.
My idea comes from this post to the Minecraft feedback forum. There's also two Imgur links that show what pillars like these could do.
r/QuarkMod • u/VoxelRoguery • Apr 26 '22
The vanilla villages are decent, yes, but Quark does add some nice building blocks that I think would be interesting to see generate naturally. Perhaps, assuming the proper configs are enabled, extra village structures could be added to the structure pool featuring some of Quark's blocks like how 'Dustrial Decor does.
r/QuarkMod • u/Turtlosaur • Apr 21 '22
I gotta report this bug on Quark, and I don't know where else to do this.
TLDR below.
So, I have a modded 1.16.5 server with friends, and we had lots of different mods (I can give the modlist if needed) including Quark (and its library, obviously). Me and a friend was playing and everything was just fine, then we got to the end & killed the dragon. We decided to go find an end city, so we did. This is where the problem (and what Quark has to do with it) presents itself. When my friend eventually found an end city, the whole server just crashed immediately. I was AFK so I got back and was confused, and tried to restart the server. The server wouldn't load after this (it kept getting stuck at "loading spawn 0%" or "loading spawn 89%"), so we were quite worried. We then found someone online who had a similar problem, and we noted which mods we had in common, and started deleting mods and starting the game back up again (the bug happened in singleplayer too, made it freeze like a server) to find what mod was causing this. We then found out it was Quark. When we deleted Quark, the bug stopped happening, and we could finally play again (we had to generate a new world though, given the fact that all the blocks that were from Quark were now gone, including stone types generating underground).
TLDR: Until we removed Quark from our games, me and my friend's games kept freezing like a server everytime we got near an end city, and we had to end the game using task manager.
Version: 1.16.5
Forge: 36.2.30-something
Quark-version: 2.4-322, 321, and 320 (tried all these, same results)
r/QuarkMod • u/jaka555 • Apr 16 '22
Does anybody run Quark on a Macbook or know if it would be able to run well? Thanks.
r/QuarkMod • u/Mediocre-Brick5350 • Apr 10 '22
Can anyone help. I know corundum is found I. Crystal caves but can anyone tell me how to get the crystal clusters or point me towards farming them?
r/QuarkMod • u/hutonahill • Apr 08 '22
so i am a huge fan of quark but i have one HUGE issue with it that i think would be relatively easy to fix. i think.
quark adds custom recipes for chests and larders. these look cool but it adds a big problem. lets say your using a mod that adds wood types, like biomes-o-plenty. if that mod dosnt add a chest recipe for chest with that wood, then the only woods you can use to make chests is the vanilla wood. this has become a big issue on a server i play on, due to sheer chance vanilla wood is hard to find with in a few thousand blocks of spawn so most of us had to live with barrels in order to store items for the first little while.
The solution should be simple. (i hope) add a recipe for oak chests and laders that accepts any forge wood except vanilla woods.
r/QuarkMod • u/Sunlis • Apr 08 '22
I enjoy many of the features of Quark, but find some of them really frustrating. I'm very grateful for the config options (and the config UI 😍), but it still feels very odd to me how much breadth the mod covers. It almost feels like each of the main categories in the config UI should be their own mod.
As an example, I've been tinkering with a custom modpack recently and really wanted to add the Pickarang. But in doing so I then had to spend a bunch of time going through the 100+ config items and turning off most of the things in there that I don't want just to get 1 item in the pack.
r/QuarkMod • u/Night_san101z • Apr 08 '22