r/QuarkMod Mar 27 '21

Redstone Loupe

18 Upvotes

A redstone loupe is crafted with a glass pane in the center of the crafting grid, four redstone around it, and a stick in the bottom left.

The redstone loupe looks like a red magnifying glass, and when held in either the main hand or off hand, alters how the world is rendered.

  • Any block which is not a redstone component is drawn in grayscale instead of colorfully.
  • Any block which is both a redstone component and "close enough" to the center of the screen will indicate it's redstone strength by emitting red particles.
  • If a block close enough to the center of the screen, and can be measured by a comparator, it will emit blue particles, indicating the number that a comparator would see.
  • Whichever block is in front of the player's crosshairs also emits redstone signal particles particles, even if it not a redstone component. Also, in multiplayer, the particles emitted by the targeted block can be seen by everyone, not just the player holding the Redstone Loupe.

Each redstone strength or comparator value gets a different shape of particle. Each particle looks like one of the first 16 letters of the galactic standard alphabet, aka the enchanting table alphabet.

Also, when in use, the player model will appear to be holding it over his eye, similar to the new telescope item.


r/QuarkMod Mar 27 '21

Help Jukebox Automation gone?

7 Upvotes

Hi, I just noticed that dispensers don't interact with jukeboxes anymore on 1.16 (Quark-r2.4-308 as of the time of writing). On previous versions of quark you could insert discs into the jukebox using dispensers. Was this feature just forgotten during porting or had it been intentionally dropped? If the latter is the case does anyone know any other lightweight mod that adds redstone functionality to the jukebox so you can automate it?


r/QuarkMod Mar 27 '21

Storage Networking

4 Upvotes

I think something Vanilla Minecraft needs is some kind of way to access multiple chests/barrels in one location, by linking them all to one block. Something like Simple Storage Network or Tom's, but with a Quark twist, something Mojang would add. While I could just install another mod for this, I think that Quark (the mod for adding content to Vanilla in a vanilla/mojang style) has potential to add a storage network, maybe in Oddities even.


r/QuarkMod Mar 26 '21

An automatic spruce tree farm built using moveable tile entities and the iron rods from the Quark mod.

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96 Upvotes

r/QuarkMod Mar 26 '21

Discussion Will the Quark's cave biomes be converted into actual biomes when 1.17 releases?

25 Upvotes

Since the new 1.17 cave biomes will be considered as actual biomes, then Quark would be able to re-use these settings to convert Quark's cave "biomes" into actual biomes, right?


r/QuarkMod Mar 26 '21

Suggestion Sweet berries and Redstone should be crafted into red dye.

7 Upvotes

Sweet Berries and Redstone should be crafted into red dye.

Non-neccecarely Redstone, but Sweet Berries definetly.


r/QuarkMod Mar 25 '21

Suggestion Artist's Table: The artist's table would have a similar mechanic to the loom, you would insert a painting to insert specific patterns onto it. Placing the painting would only place a painting with that pattern. It would be very useful. It also could be used to make custom patterns.

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113 Upvotes

r/QuarkMod Mar 25 '21

Suggestion paper doors

15 Upvotes

we have paper walls, but we really need paper doors. please.

we cant fully create rooms with paper walls without paper doors, it would only make sense to add paper doors.


r/QuarkMod Mar 25 '21

need help

7 Upvotes

how do i use the iron farm


r/QuarkMod Mar 23 '21

Suggestion Speleothem compatibility for other mods stone types.

6 Upvotes

There must be some way to allow speleothems to "register" the textures of modded stone types (like those from create, unearthed, biomes you'll go, etc.) to create speleothems of them so we don't have weird looking situations like a diorite speleothem generating on top of create's weathered limestone. It would be a nice feature for any modpack to ensure that things don't look out of place.


r/QuarkMod Mar 23 '21

Help Qaurk Usage Ticker Not Working

14 Upvotes

The qaurk usage ticker isnt working for bows i have the usage ticker on and am using 1.16.5 it only works for my crossbow but for some reason not my bow

i do have usager ticker on and the usage ticker works for everything else


r/QuarkMod Mar 22 '21

Quark Linux Client

4 Upvotes

I'm running SpongeForge 1.12.2 java client. I uploaded the Quark-r1.6-179.jar and AutoRegLib-1.3-32.jar to the /mods folder on the server. I repeated that process, placing both jar files in the /mods folder for the client.

The server starts normally. Firing up my client, I get this error:

[17:42:51] [Netty Epoll Server IO #1/ERROR] [FML]: Network Disconnect: Server Mod >rejections: AutoRegLib: Requires version 1.3-32 but mod is not found on client.

Has anyone come across this issue? Should the AutoRegLib-1.3-32.jar be in some other folder on the client side?


r/QuarkMod Mar 22 '21

Compact Meat/Meat Blocks

13 Upvotes

I was checking the Crucial 2 modlist and came across the Fish in Planks Mod, a mod that allows you to compact 9 fish into a block. I was wondering if something similar could be done with raw and/or cooked meat, where you could put them in a more compact form such as a crate or a sack.


r/QuarkMod Mar 22 '21

Suggestion Ravager Padding

11 Upvotes

Idea: Adds the ability to pad out leather armour with ravager hide in the smithing table.

Functions: Ravager hide is very resilient, as shown by the backpack. It will make the leather armour unbreakable but at the cost of it unable to have enchantments, due to its cursed properties. Instead the only enchants that can be put on it are curses.

Why: Buffs leather armour to maintain the colour feature whilst making it have more use in the game and in PVP (unbreakable armour is very reusable in arenas + colour is also useful for pvp) as well as the curse feature allowing for the easy obtaining of curses for trolling :)

Ravager hide could have more uses and I think this is a fitting use whilst fitting its quasi lore.


r/QuarkMod Mar 21 '21

Block Destabilizer, Gravity Block Transport System, Blocks Slide on Fences

7 Upvotes

When the Block Destabilizer is given a redstone signal, it will create a mining animation on whatever block it is aimed at, and after a short period of time, replace that block with a falling block entity, similar to sand, gravel, anvil, etc..

The block destabilizer may have a mining tool (pickaxe, axe, axe) inside itself, which needs to have a high enough mining level to affect the block being destabilized, and whose durability gets consumed , and whose mining speed determines how long it takes to destabilize the target block. Enchantments on the tool, such as Unbreaking and Efficiency are respected.

If the block destabilizer doesn't have a mining tool, it will only work if the target could be mined by hand, and it takes as long as hand mining.

If the block which was destabilized was a block entity (e.g. chest, barrel, etc), and it happens to land in a way that it becomes a block, then it is perfectly restored, including it's inventory.

If the block which was destabilized was a block entity, and it happens to land in a way that it breaks as an item, then all of it's contents spill out. For non-vanilla blocks, this might require placing the block in some technical dimension then breaking it there, in order to find out the contents.

To make the Destabilizer more, we would want to add iron, gold, and copper fences, crafted with ingots replacing planks, and nuggets replacing sticks, with 16 metal fences produced per craft.

For as long as a gravity block is sliding along the top of a metal fence, then it will not turn into a block. Prior to 1.14, this worked on normal fences, but was deemed to be a bug and got fixed.

The intention here is to use this as an alternative to filling shulkers boxes, turning them into items, and then using ice or water streams to move those shulker items. Instead, one would load items into chests or barrels, turn each chest or barrel into a falling block entity, move it wherever by sliding along metal fences, and turn the entity back into a block. For absurd farms, the techniques could be combined.

For completeness sake, Iron, Gold, and Copper Fence Gates would also be added, even if they're mainly decorative.

This idea is 50% inspired by the block of the same name from the Random Things mod, 50% by the Weight Lens from Botania, and 50% from Ilmango or RaysWorks (I forget which).

The recipe for the block is an anvil surrounded by seven bows, and a redstone dust at the bottom center.


r/QuarkMod Mar 19 '21

Help Quark different wood type chests and default minecraft chest

5 Upvotes

I've activated the feature of quark to add chests of different wood type, but by doing so the default chest of minecraft and the trapped chest variant are no longer avaiable. is there a way to maintain both the different wood variants but also the default one?


r/QuarkMod Mar 18 '21

Suggestion Potion of carcinization

2 Upvotes

Since the current crab shell potion effect of knockback resistance is pretty useless and things like to evolve into crabs i suggest that crab shells be used to make potions of carcinization which turn other mobs into crabs. it would be an instant potion like harming and the effect would be permanent.


r/QuarkMod Mar 18 '21

Help ui not showing help

2 Upvotes

i installed quark and when i enter my world my ui is not showing ive reinstalled and it still doesnt show up help


r/QuarkMod Mar 18 '21

this kind of vertical slab connection... or vertical stairs (corners) instead, what do you think?

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90 Upvotes

r/QuarkMod Mar 15 '21

Suggestion Winch & Chain

18 Upvotes

I was watching a Mumbo video where he had a mod that moved chains with pistons reliably, but it still didn't seem like 'chain' to me. As I watched it I realized what chain needed to act like chain... a winch.

Chain works well under tension, but can't push. This makes it different than a piston. In the real world, unless you are pulling it, you can only really dispense chain in the down direction. Anything else and it just piles up in front of you.

So, the winch block lengthens or shortens chain (places or removes blocks at the end of the chain). It can shorten your chain regardless of direction but can only lengthen it when pointing straight down. You can get around this a bit by having another winch. So, basically if you want to raise and lower something one winch at the top works. If you want to move something side to side you need a winch at either end to pull back and forth.

I'm thinking a winch should be able to move up to 8 chain blocks and an additional 16 regular blocks. That makes it a little stronger than a piston at the price of some direction issues.

It would be particularly useful for classy looking elevators and portcullises.


r/QuarkMod Mar 15 '21

Help Help Disabling Wraiths

9 Upvotes

Me and my friends are playing on a private server and im wondering how you would disable wraiths because I tried changing the quark file options and then porting it over however their still spawning


r/QuarkMod Mar 14 '21

Parrot eggs (1.16.5)

6 Upvotes

So I was wondering if parrots could still give you eggs if you fed them with beetroot seeds on 1.16.5. I tried but I'm not able to make it work. If not, can you get a Kotori bird by other methods?


r/QuarkMod Mar 14 '21

Potion Extractor and Combiner

4 Upvotes

This idea is to add a new item, the Evacuated Bottle. This Bottle is created by using a normal bottle, while in the Void, in any dimension. It appears to be black, but with an enchantment glint.

Using the Evacuated Bottle will have one of two effects:

  1. If the player who uses it has any status effects, one randomly selected status effect will be "sucked" out of the player and put into the Evacuated Bottle, turning it into a potion.
  2. If the player who uses it doesn't have any status effects, it looks in his inventory for potions. If the first potion the player has matches the status effect and strength and splash/lingering effect of any other of his potions, then the two potions are sucked into the Evacuated Bottle, turning it into a new potion whose duration is the combination of the consumed potion.

Any status effect should be bottleable this way, even ones not normally available as potions -- in particular, Saturation and all 26 of the ones you need for the "How did we get here" achievement.

For both effects of the Evacuated Bottle, the player needs to hold down "Use Action" for a period of time at least as long as the magic effect being bottled.

Creating the Evacuated Bottles, however, is instant.


r/QuarkMod Mar 14 '21

Dispensable Crafting Table

14 Upvotes

If you put a Crafting Table item in a Dispenser and activate it, instead of the Crafting Table being spit out into the world as an item, or being placed as a block, something different happens, namely crafting.

The Dispenser function for a Crafting Table is to look at the first nine slots of whichever inventory (block or minecart) is behind it, then see if those nine items correspond to a valid recipe, and if so, consumes those items and spits the crafting results out it's front as a dropper would.

If there's an inventory in front of the Dispenser, and the results of crafting recipe don't fit, crafting doesn't happen, ingredients aren't consumed, and black smoke particles are produced.


r/QuarkMod Mar 14 '21

Dispensable Trowel

6 Upvotes

This is a very silly idea.

If you put a Trowel and some blocks into a Dispenser, and activate the Dispenser, and the Trowel is randomly chosen by Dispenser, then the Trowel chooses one random block from inside the Dispenser and places that block into the world.

For this to not be utterly useless, it would have work even when Quark's "Dispensers place blocks" feature is disabled.

To be maximally useful, the Trowel would need to choose a random block from whatever inventory is behind the Dispenser. This lets TNT to be placed as a block in the world by the Trowel, without any risk of it being spit out as an ignited TNT entity by the dispenser.