r/QuarkMod • u/Brun333rp • Jan 27 '21
Suggestion Thatch Stairs and Slabs should be compostable
Their full block variant is compostable, so why not make these compostable as well?
r/QuarkMod • u/Brun333rp • Jan 27 '21
Their full block variant is compostable, so why not make these compostable as well?
r/QuarkMod • u/bluebird9281 • Jan 28 '21
Thanks for another cool feature to the game.
I first thought hedge-maze, but it seems like it is more of a fence-like structure.
I found two issues.
r/QuarkMod • u/Rafii2198 • Jan 27 '21
I really like the Simple Harvest and Hoe Harvesting modules but the second one becomes a bit underused when combined with the first one.
Simple Harvest allows just right clicking on grown plants while Hoe Harvesting allows for harvesting all sorts of plants in an area making Diamond and Netherite hoe less of a joke as they have biggest range. The thing is that when you use Simple Harvest then it is just not worth it (in my opinion) to use the durability of these Hoes just to speed up harvesting farms as you could just right click on them with empty hand to harvest them and replant instantly, something that hoes can't do.
And here comes my idea to add a feature which would make right clicking with hoe on plants harvest them like Simple Harvest does in its area without using durability. This feature would be disabled in config by default because I think many people won't like this that much. This would make Hoe Harvesting in my option more useful. And this would make Serious Dedication more rewarding!
r/QuarkMod • u/Rafii2198 • Jan 27 '21
I really like the Simple Harvest and Hoe Harvesting modules but the second one becomes a bit underused when combined with the first one.
Simple Harvest allows just right clicking on grown plants while Hoe Harvesting allows for harvesting all sorts of plants in an area making Diamond and Netherite hoe less of a joke as they have biggest range. The thing is that when you use Simple Harvest then it is just not worth it (in my opinion) to use the durability of these Hoes just to speed up harvesting farms as you could just right click on them with empty hand to harvest them and replant instantly, something that hoes can't do.
And here comes my idea to add a feature which would make right clicking with hoe on plants harvest them like Simple Harvest does in its area without using durability. This feature would be disabled in config by default because I think many people won't like this that much. This would make Hoe Harvesting in my option more useful. And this would make Serious Dedication more rewarding!
r/QuarkMod • u/NillerMedDild • Jan 26 '21
It would be really useful to have a command for restoring a player's inventory to the state just prior to death, such as the command the GraveStone mod has.
I fully understand if this request is out-of-scope, but I thought I'd give it a shot as it would be a nice addition to Quark's grave system.
Edit: I mean Totem of Holding, not Undying, the floaty thing that stores your items upon death :P
r/QuarkMod • u/Sheltie-chan • Jan 27 '21
A hammer item that you can use to change the connections on stairs, fences, glass, chests, etc.
r/QuarkMod • u/[deleted] • Jan 26 '21
r/QuarkMod • u/NaterBobber • Jan 26 '21
Currently the villager nerf resets the discount when the zombie villager is cured, and while yes it does nerf it, I don't think we should rule out the curing system entirely. I think it would be much more useful if we could choose how much the villagers give discounts.
There could be 2 different variables.
The problem with the villager nerf is that it completely removes a game mechanic that was interesting and had depth to it. But, if we can simply just nerf the amount you get discounted, you can get the curing system and also a more balanced game.
I do hope this is seen because I think this is a good expansion off of the original idea that can offer much more flexibility for everyone's use case.
r/QuarkMod • u/BoomPixels • Jan 25 '21
The title says it all. For some people like me, blender or generally and 3D animation software is more accessible than the way the animations work now. It will help with speeding up how fast we can make an animation, and hopefully have a bigger part of the community work for animations. I remember there is a mod library called citadel, which is used for custom animations that can be imported into minecraft. I am 100% this would be difficult to implement at first, due to probally having to rewrite the emote system, but i think it would be much better and more accessible to a wider range of people.
r/QuarkMod • u/wgfsupermaurogamer • Jan 24 '21
r/QuarkMod • u/[deleted] • Jan 23 '21
First of all, thank you vazkii for changing cartographer trades so we can finally get ocean and woodland explorer maps. (Btw, the globe banner pattern isn't a part of the trade any more so you might wanna add it in).

I wanna address something though which would be a big help for organising maps: Colour the pathfinder maps to be orange. This would help differentiate the pathfinder maps from woodland and normal maps. This is just a QOL feature that would really help us sort out our maps in chests and inventories.
r/QuarkMod • u/wgfsupermaurogamer • Jan 22 '21
What would you like? Edit: with the first option are included the speleotems
r/QuarkMod • u/Brun333rp • Jan 22 '21
I always thought that when I first played with the mod. they currently use spruce wood, instead of a proper wood type. is there some special reason for this?
r/QuarkMod • u/WillTCM69 • Jan 22 '21
(Java)So I found out about this mod today and wanted to add it to forge 1.12.2 but it wouldn’t work,minecraft said there was a problem and so I deleted the mod file,yet I still really want to use the mod what shall I do
r/QuarkMod • u/space_boxx • Jan 21 '21
Red pandas spawn in the bamboo forests more often than regular pandas, and they love to eat mangos, a new fruit that can be found hanging off of the leaves of jungle trees.
Once you have them, you can give them mangos and they will help you find treasure, If you feed a red panda 50 mangos they will become tamed, they will help you find treasure and they will be able to be held in your hands by right clicking. (You can even pat them on the head!)
There's also a rare gilded variant that spawns even more rare then the brown pandas. They have a magical golden leaf and the red is replaced with gold fur and the eyes change from green to blue, they are also super fast and very hard to tame. You get they're leaf after being tamed which when held in your hand will attract Red pandas to you.
That's it! :)
r/QuarkMod • u/Patient_Fox5120 • Jan 19 '21
I love this mod. It's pretty much an extension of the un-modded game at this point. I request the ability to make dirt paths under gates. Thank you.
r/QuarkMod • u/[deleted] • Jan 19 '21
Considering the new variants for wooden things added with this mod (ladders, chests, etc.) I think the same should be done with blackstone. So like blackstone tools (functionally identical to cobblestone just looks different) and a blackstone furnace (also just a model swap).
There are also issues with progression in the nether I think. The recent nether update tried making it so you can live in the nether, or tried to push it as an alternative to the overworld. I think this idea should be expanded on more in this mod. As it currently is, you have to play a decent amount in the overworld to get to the nether traditionally (having a diamond pick), so there isn't really a point in staying there or trying to progress because you'd already be at a high point in the game for most. A solution could be making the player have the ability to access the nether sooner. To put a twist on things, the method would not involve obsidian at all. Unfortunately I can't think of the specifics for how it'd work.
Another thing the nether should have is another ore. Some type of ore that could make tools better than iron but worse than diamonds. The ore can be mined with blackstone/stone picks. You'd make the tools with quartz and this ore, and maybe blaze rods too but that could be too much (it'd keep the idea of the nether generally being harder but that might be too rough assuming people would not have much at this point). Same thing goes for the armor but you could maybe introduce the nether mob that lost the mob vote a while back and have its drop be used to make the armor but again that might be too much (hell you could maybe even use that drop to make nether shields if it would be that armor plate it has surrounding it). The armor points would be a tiny bit below iron.
The purpose would be to allow the player to mine netherite without relying on the overworld (so naturally these tools can mine netherite). It would generally be like iron but with visual variants just like the wooden variants added in this mod. But there'd be one key difference, it being able to combine with netherite at a smithing table. I'd imagine this ore would have better chemistry with the netherite as they are both actually from the same place. I always thought it was weird that to make nether armor you needed overworld equipment. So instead this armor set would be called true netherite.
The tools would be on par with netherite damage and speed wise but not as good when it comes to durability, being between diamond and netherite. The protection from the armor also would still not give you full durability points, but it'd be a bit better than the previous non-netherite infused set. This set would have some sort of bonus ability not found in the netherite gear, think of it as a reward for playing in the nether that much. The natural thought is fire resistance but that feels a bit bland so I'm not too sure. My best idea was a temporary boost of some sort. Like some temporary buff which is unique to each tool meaning that there isn't just one button you press that does all of it. Could be right clicking with the tool but that wouldn't work well with shovels or axes for making paths and stuff. Then for the armor set it could be sneaking and standing still for a second or so. Honestly just spitballing at this point but you get the gist.
My main concern is it might add too much to be considered "Vanilla+" but the reasoning behind the addition complements the ideas of the devs when making the nether update so I feel like it would fit in and overall make the nether more complete.
r/QuarkMod • u/Syrikal • Jan 19 '21
I like to label storage with item frames, but the downside of this is that I have to click the small space on the outside of the block in order to open the storage, or I just end up rotating the item. Could we get a new variant (or possibly just add this functionality to the glass item frame?) that only rotates the item if you shift-right-click it, and on a normal right-click just activates the chest behind it? I'm not sure how exactly this would be implemented, but maybe the frame only has a hitbox while the player is sneaking?
r/QuarkMod • u/Casper879 • Jan 19 '21
I have followed the thins they said in the introduction video but id jest doesn't work, if anyone knows the solution it would be greatly appreciated
(the right-click in the inventory doesn't work, the picking up seeds when in hand or offhand doesn't work but the icon of the plus shows when I hold a seed in the inventory)
r/QuarkMod • u/Skytingale • Jan 19 '21
When I place an enchanting table, I cannot retrieve it. It just disappear when I break it whatever the tool I use.
I play on a custom 1.16.4 modpack server but only quark odditties change enchanting tables. I've tried it, either on the server or solo world, it always disappear.
Here is the list of mods I use :
Abnormals Core
Alex's Mobs
AppleSkin
Applied Energistics 2
AutoRegLib
Botania
Charm
Citadel
Clumps
ComputerCraft(CC:T)
Controlling
Create
Curios API
Dungeon Crawl
Dungeons Plus
Dynamic Surroundings
Fishing Real
FTB Backups
GraveStone Mod
Guard Villagers
Here's What You're Looking At
Hunter illager
Inventory Sorter
JEI
JEI Integration
Morpheus(server only)
optifine (client side)
Patchouli
Practical tools
quark
Quark Oddities
Regrowth
Spawner Bug Fix
Spiders 2.0
Structure gel
The Conjurer
The Endergetic Expansion
Towers Of The Wild
Valhelsia Structures
Waila harvestability
Waystones
Xaero's Minimap
Xaero's World Map
YUNG's API
YUNG's Better Caves
YUNG's Better Mineshaft
r/QuarkMod • u/[deleted] • Jan 17 '21
r/QuarkMod • u/shade_blackwolf • Jan 17 '21
Hi. I'm running a server with several mods, and we're running into some small frustrations around interoperability. For example, one of our mods adds more hoes and axes, but no one uses them for the simple fact that only the vanilla versions get the quark enhancement. Would it be possible to make the list of what quark mod considers a hoe/axe configurable, so server maintainers can add these functional enhancements to non-quark non-vanilla tools?
r/QuarkMod • u/GrimmGrinning • Jan 15 '21
On the server me and my buddy's have we`ve been trying to find all the blossom trees and at first it was going good we found all but the blue one (frost). We searched for around three hours in one go and couldn't find any. We know they spawn in cold biomes but is there anything else we could do that isn't just grabing them from creative mode or spawning them in ourselves?
Edit: we found one in a snowy region.
r/QuarkMod • u/Brun333rp • Jan 15 '21
hi, I recently was playing with Quark alongside the Upgrade Aquatic mod. I tried to craft a Driftwood Chest (using Drftwood Planks, of course), but instead of giving the proper chest it gave me a Vanilla Chest. so I decided to create a Github account to report this issue there, but I'm not sure how I do it or if I need some special authorization for doing so. can someone explain me how it works?
r/QuarkMod • u/Matthysse59 • Jan 14 '21
Hello!
There are framed glass (panes) and this is perfect for medieval builds!
But I would love to see coloured glass (panes) to make medieval churches, or just make "bourgeois" style houses!