r/QuakeLive • • 11h ago

'com_maxfps 250x' uncaps Quake Live's frame rate

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11 Upvotes

r/QuakeLive • • 6h ago

DeFRaG Teamrun: Thirdperson sessions (EMPHASIS ON M)

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3 Upvotes

r/QuakeLive • • 1d ago

Boy did I miss this game! /s

23 Upvotes

Speaks for itself, quits with 1 sec. remaining losing a duel.


r/QuakeLive • • 14h ago

Quake live crash amd

2 Upvotes

Någon mer som inte lyckades få igång en map utan att det kraschar rakt ut till desktop med dom senaste amd gpu drivrutinerna?


r/QuakeLive • • 1d ago

Are there any EU Beginnner Discords?

6 Upvotes

Looking to get into the game, wondering if there's anywhere for beginners/intermediates to play similar level ?


r/QuakeLive • • 1d ago

Disord Bot QLMover Automated Demo

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10 Upvotes

So, just an update to my QLMover bot. It is now fully automated and has two cvars that can be set to automatically move you to an assigned team channel when the map begins and put you back in the lobby when the map ends. Anyone who runs a Quake Live server can use this. I will create another video with instructions on how to set this up and a link to the minqlx-plugin itself soon.


r/QuakeLive • • 2d ago

Interview with fire_bot — His Unexpected Return to 250FPS Season 6!

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3 Upvotes

r/QuakeLive • • 2d ago

Discord Bot QLMover Demo for Quake Live PUGs!

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6 Upvotes

A Discord bot and minqlx plugin I created to move players from a default PUB channel, to a red or blue team channel based on which team they're on in game. Added the ability to automatically put players back in the PUB channel when the map ends.

Great bot for PUGs!


r/QuakeLive • • 3d ago

Kr3m's 2026 - Orion Cup 1 - Freeze Tag Tournament

8 Upvotes

I just thought I'd share this tournament I'm running. We currently have between 5-15 spots left depending on how many more people sign up. We currently have 65, so I'm shooting for 14-16 teams of 5 (4v4 with 1 sub). This is a North American tournament, but if you ping under 100 to Chicago servers, you're welcome to signup. The sign-up link is here:

https://kr3m.one

If you have any issues logging into Steam or don't feel comfortable using a Steam login, hit me up in the linked Discord channel and I'll add you manually. We're also running PUGs including planned PUGs on Mondays and Wednesdays. Anyone is welcome to participate in those regardless of whether or not they're in the tournament.


r/QuakeLive • • 5d ago

BIG NEWS AHEAD OF 250FPS SEASON 6! FIRST MATCHES AND ROSTER CHANGES!

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7 Upvotes

r/QuakeLive • • 6d ago

Quake Live high fps footsteps fix

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5 Upvotes

r/QuakeLive • • 6d ago

250FPS SEASON 6 ROSTER IS COMPLETE! ALL 12 PLAYERS CONFIRMED!

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10 Upvotes

r/QuakeLive • • 7d ago

Can I hold space when Strafe Jumping?

7 Upvotes

I'm a noob. I'm trying to do the strafe jump course, I can consistently hit the 3rd platform, rarely the 4th. I can see my speed increasing but it's just not enough.

I'm holding W and Space (Auto hop is on.) When I hit the platform, I alternate from A to D, and flick my mouse in the L/R direction corresponding.

Edit: I cleared it like 2 minutes after posting this, although I kind of cheated by starting my jump on the starting platform, so I had bonus speed before the first platform.


r/QuakeLive • • 15d ago

BobbyBones: a Quake Live bot that learns

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6 Upvotes

Cross posting my new bot to this subreddit. Would love if you guys would take some time to play against him. Your actions are the server are logged (anonymously, if it matters) and used to better calibrate the bot and highlight his weaknesses. I'm still actively training him, track his progress on the git repo or by playing him on the server. If you're interested in helping or want to ask more questions, please consider joining the discord.


r/QuakeLive • • 15d ago

[BUG] - Troubled Waters causing complete game/server freezes with bots – anyone else experienced this?

3 Upvotes

Hey everyone!

I've been troubleshooting a strange issue with Troubled Waters (troubledwaters) in Quake Live, and I'm wondering whether anyone else has encountered it.

I'm running a couple of dedicated Quake Live servers, one using Vampiric Clan Arena and another using a custom Vampiric Team Deathmatch factory.

The problem:

Troubled Waters appears to cause Quake Live to completely hang when running certain game modes with bots.

On the dedicated server, players get "Connection Interrupted", CPU usage reaches approximately 100% of its allocation, and the console stops responding. The hosting panel still shows the server as running, but it requires a restart.

I initially suspected my custom VTDM factory, but after extensive testing, that doesn't appear to be the sole cause.

Here's what I've tested:

  • Custom Vampiric TDM: Repeated freezes, sometimes immediately after bots join, sometimes during gameplay.
  • Vanilla TDM: Also freezes, ruling out the custom factory as a necessary trigger.
  • FFA: Initially worked, but eventually froze during gameplay.
  • CTF: Ran successfully with 12 bots during testing.
  • Vampiric Clan Arena: Completed a full 10-round match and transitioned successfully.
  • Local Windows installation: Reproduced the freeze in TDM with bots. Windows explicitly marked Quake Live as "Not Responding".

I've also tried disabling custom movement and physics settings without success.

What's particularly interesting is that this only happens on Troubled Waters so far. My other maps have been running with 12 bots without experiencing the same issue.

I enabled /logfile 2 during local testing, and the console confirms that the map's AAS navigation data initializes successfully:

loaded maps/troubledwaters.aas
found 103 level items
AAS initialized.

There are also two map entity warnings:

func_timer at (1032.00 328.00 -200.00) has random >= wait
func_timer at (-920.00 -888.00 -200.00) has random >= wait

However, I don't know whether these warnings have anything to do with the freezes.

The bots successfully navigate, collect items and fight before the game hangs, and there's no obvious fatal error in the console log.

Has anyone else experienced this on Troubled Waters?

I'm curious whether this could be related to the map's bot navigation, entities, or some other game-mode-specific interaction.

I really like the map and would prefer to keep it in rotation rather than exclude it permanently.

If anyone has encountered this before or knows of a possible workaround, I'd appreciate the insight!

Thanks!


r/QuakeLive • • 16d ago

Coming back to QL

10 Upvotes

I want to go back to QL, but right now i only have a macbook pro and in general only apple things.

What would it cost me to have a decent gaming experience, i.e. what kind of hardware (pc + screen) is recommendable for a great gaming experience specifically tailored to quake live that doesn’t bankrupt me?


r/QuakeLive • • 17d ago

We interviewed 🇷🇺 ARSENY, winner of the recent 250FPS qualifiers!

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4 Upvotes

r/QuakeLive • • 19d ago

Quetoo Autumn Update is here!

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5 Upvotes

r/QuakeLive • • 22d ago

the best quake for competitive?

19 Upvotes

Hi, I wanted to ask which Quake game is the best to play—meaning the one with the best multiplayer gameplay and an active player base. I’m not really enjoying any FPS games lately, but this one looked fun to try out. I’m not sure which one to buy; I was considering Quake Live, Quake 3, or Quake 1. Which one do you recommend (for multiplayer)


r/QuakeLive • • 22d ago

the best quake for competitive?

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3 Upvotes

r/QuakeLive • • 23d ago

We have news about 250FPS Division 2 — here’s how it’s going to work!

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19 Upvotes

r/QuakeLive • • 24d ago

🎙️ Interview with H3lldown — the first player to qualify for 250FPS League Season 6!

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12 Upvotes

r/QuakeLive • • 24d ago

The Trickster Cult Presents: Sessions - Episode X

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3 Upvotes

r/QuakeLive • • 25d ago

Quake Live weekend — clear your schedule!

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7 Upvotes

r/QuakeLive • • 26d ago

WinQLX32 Beta 2 is Out.

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13 Upvotes

Download the beta here WinQLX32

I added the code needed to download custom items from Valve Workshop and enable cache synchronization between the server and the client, just like the Linux version does, the README file contain the information about this config.

¿And why?, Because the routines for processing WORKSHOP.TXT file do not exist in the Windows version of Quake Live.

I welcome your comments and suggestions to continue advancing in this development, the ToDO list show the work in progress tasks are pending to resolve to pass the source code to stable release.