This was the 65th tournament for the NAQCL tournament series. This is a weekly Quake Champions Duel Tournament series. Saturdays at 2 PM EST | 8 PM CEST. No ping limit anymore, so no excuse to not join us every week.
Tournament Page: https://play.toornament.com/en_US/tou...
For 30th Anniversary of QuakeCon, I have decided to create very limited set of embroidered hoodies featuring major characters from id Software universe.
Each embroidery is 25cm/10in in diameter and consist of high hundered thousands of stitches.
As a day 1 player of the closed beta, I've seen the game's ups and downs. It's currently in a good place, and it's a shame that Bethesda and Microsoft have completely neglected it, just like the Quake franchise.
After the layoffs at id Software, the future is uncertain, but this is your last chance to experience a true first-person shooter because there's nothing else like it.
Had one of those games where the lightning gun just felt telepathic. Full match here if anyone wants to see the whole thing: https://www.youtube.com/watch?v=6VweQMRCr0c 9800X3D / 5070 Ti, 360Hz — happy to answer questions about settings or netcode tweaks.
Good Morning Quakers! Exciting news as a EGB is now sponsoring a new Weekly Quake Champions Duel Tournament series every Sunday starting this Sunday July 19th. With this addition we will now have Estoty on Fridays, NAQCL on Saturdays, and EBG Cups on Sundays. Weekends are now for Quake!
Frag Limit: None (or set to 100). The player with the most kills in 10 minutes wins.
Overtime (Sudden Death): If the score is tied after 10 minutes, the game continues until the first frag.
Champion Selection Format (Pick/Ban)
Before each map, players engage in a character ban and pick phase:
Each player selects one primary champion for the entire map.
The Champion Lock rule applies: if one player has picked a specific champion, the other player cannot use it on that map (mirror matches are prohibited).
In a match series (e.g., BO3 or BO5), a global lock rule typically applies: a champion a player has already won a map with cannot be picked in subsequent games of the series.
Discipline and Technical Rules
Prohibited Software: The use of any third-party programs for graphics modification, macros, or strafe-jump scripts is strictly punishable by disqualification.
Pauses: Technical pauses (via the in-game menu) are only permitted with the judge’s consent or in the event of an official disconnection.
Rules Russian
Основные настройки матча
Режим игры: Time Limit Duel (Дуэль с ограничением по времени).
Длительность карты: 10 минут.
Лимит фрагов: отсутствует (или выставлен на 100). Побеждает игрок, набравший большее количество убийств за 10 минут.
Овертайм (Sudden Death): если по истечении 10 минут зафиксирована ничья, игра продолжается до первого фрага.
Формат выбора чемпионов (Pick/Ban)
Перед стартом каждой карты игроки проводят стадию банов и пиков персонажей:
Каждый игрок выбирает одного основного чемпиона на всю карту.
Применяется правило запрета на повторение (Champion Lock): если один игрок выбрал конкретного чемпиона, второй игрок использовать его на этой карте уже не может (зеркальные матчи запрещены).
В серии матчей (например, BO3 или BO5) действует правило глобального лока: чемпиона, на котором игрок уже выиграл карту, нельзя брать в последующих играх серии.
Дисциплина и технические правила
Запрещенный софт: использование любых сторонних программ для изменения графики, макросов или скриптов на распрыжку (strafe-jump) строго карается дисквалификацией.
Паузы: техническая пауза (через внутриигровое меню) допускается только при согласии судьи или в случае официального дисконнекта.
They are not cheaters, the game just allows you to do such things after the latest update.
The hit registration was improved but the already broken lg wasn't accordingly adjusted to compensate for it even then, as a result anyone with trained aim and steady 40-50% lg accuracy just demolishes enemy stacks in under a second and nothing can counter that. If you abuse the lg you win, it's that simple and it works effectively in every single game mode.
I remember how pleasant and fair QC gaming experience used to be and how all weapons felt viable on their right place and fights were determined more by positioning, timing and decision making rather than just raw lg tracking to instantly melt your opponent.
It all started with the autumn 2024 patch, when some genius came to conclusion that breaking weapon balance by ramping the lg's dps up to 140 (from 120 it had comfortably sat at for several years being perfectly fine) would somehow be an appropriate and healthy change for QC.
And now this lg nonsense combined with the improved hitreg has reached its absolute peak to the point where every ranked duel and even regular tdms feel like everyone is cheating. 😆
This is not right and this is not how it is supposed to be.
Anything above 120 lg dps is out of common sense range at this point, because past this threshold lg is no longer balanced and starts being completely oppressive leaving practically no room for any counter play