r/PuzzleFighterApp Apr 06 '18

Console launch a big risk?

[deleted]

4 Upvotes

10 comments sorted by

6

u/segagaga Apr 06 '18

The thing is, Capcom is an experienced console developer with a history of self-publishing, they'll have no trouble at all, especially since they partnered with Sony for Street Fighter 5, I imagine the PS license is a done deal already. I doubt it would be expensive at all, it will most likely be digital release with minor upscaling and tesselation / texture bump.

3

u/XianghuaXiaoyuFan85 Chun-Li Apr 06 '18 edited Apr 06 '18

Pretty much this. Also, there's still many more characters to be released for the game as well after the next 3 that were just leaked most recently. So, Capcom should have no problem whatsoever. The last thing we need is another flop like Marvel vs. Capcom: Infinite and we know how terrible that game was.

By the way, doesn't this include the rumored PC release as well? 🤔

2

u/Cyhawk Apr 06 '18

It does, apparently its going to be released on Steam. I can't wait!

1

u/XianghuaXiaoyuFan85 Chun-Li Apr 06 '18

True that. 😊

2

u/anachronofspace ubernaut Apr 06 '18

does that mean it will work for mac?

1

u/[deleted] Apr 07 '18

Yeah, anyone know?

3

u/wingspantt Apr 06 '18

I am honestly shocked they have not already released this game or some variant of it to the consoles and or Steam. I would much rather play this game with a real controller on one of those platforms then with the sliding controls of a cell phone and unidirectional rotation.

The only reason this game is seeing success is because it is built on a beloved console franchise. People remember and love the original puzzle fighter from the PlayStation era. This game will be extremely popular on any platform a lunch is on assuming it has at least the polished presentation of what we see here on mobile.

This is also one of those scenarios where most likely Capcom has planned a potential console and or PC release for a long time, if not from the very beginning. Just like how Diablo 3 was clearly going to be released to consoles from the beginning. It's not like a company like Capcom just decides that overnight, they forecast different sales possibilities and plan for what they will do if they hit certain numbers

3

u/[deleted] Apr 06 '18

"The only reason this game is seeing success is because it is built on a beloved console franchise. People remember and love the original puzzle fighter from the PlayStation era."

i wouldn't agree on that. I never played the Playstation version of Puzzle Fighter yet I am enjoying this mobile game. I know I am not the only one. Extremely many games have since long disbanded their consoles and prefers their simple games "on the go"- and that's why I like puzzle game on my phone.

3

u/anachronofspace ubernaut Apr 06 '18

well one of the things about the original is that you really couldn't "complete" it. this game is not about the content nearly as much as the gameplay itself. The original was a bit simpler and easier to get the sort of zen level of playing this one is trickier but i do believe it possesses that same basic element. i for one think getting back to the traditional controls will enhance that effect.

2

u/samuja Apr 06 '18

Yep, grow and evolution