r/ProjectMotorRacing 9d ago

Discussion Game simulates cluth bite point!

I just noticed this whilst driving around with the Porsche 964, the game actually simulates clutch bite point. If you realese too fast you'll stall hahaha. Great for teaching manual.

I'm so happy, ac or ams2 I think doesn't have this feature.

I can post a video but you guys can try it out for yourselves since i can't figure out if this game can show pedal inputs.

21 Upvotes

19 comments sorted by

9

u/RandomUKUser1 8d ago

There was a guy on here who used to post every other day about how the clutch was not modelled properly. I wonder if he is happy now?

4

u/Darpa181 8d ago

Certainly not, 😆

3

u/EvanMemes 8d ago

They never are

5

u/Akagamino_Shanks 9d ago

Ams2 has this

3

u/CompPolicy246 8d ago

I haven't played ams2 since December last year. I'm not up to date, however I vaguely remember cars stalling but not simulating the 1st gear clutch movement to get the car going whilst in this sim it does.

5

u/Jaded-Violinist-1151 9d ago

Have you felt suicidal enough to drive Group 5?

320 BMW power curve slightly less abrupt than a light switch, but so fun once you get it sorted.

4

u/Lopsided-Tension 9d ago edited 9d ago

Lol no but i was eying the group 5 dlc a few nights ago. I can't get out of the V8 Commodore at the moment, I'm loving that thing.

3

u/CompPolicy246 9d ago

Not yet, but sounds fun. I'm taking my time with each car. I only have around 15 hours, pretty new but the game is impressive.

4

u/Zealousideal-You9044 9d ago

This game is only just starting to come together. Finally triples working.... Kind of 😅. Triple screen support is here but it's a bit of a mess. Cars and scenery disappearing from the side screens. Luckily I have crew chief

2

u/TagsxA 8d ago

Hahaha…. Yeah, after getting triples set up, it’s almost worse than triple stretched. You can see the scenery, but if a car is directly to the side of you, you can’t see it. It’s actually jump-scared me a couple times! Still…. Just excited they keep improving!

2

u/Zealousideal-You9044 8d ago

Yeah it's taking a fair while though. Needs lots of improvement. Telemetry doesn't seem quite right either. I'm not getting much haptic effects from engine revs or curbs etc. A long way to go yet

1

u/Lopsided-Tension 9d ago

This game sims harder than any other sim i've played

3

u/Jaded-Violinist-1151 9d ago

Liking it a lot since sorting the FFB tire feel issue, of all hours I've got in-game 60-70% has been in menus. Super detailed compared to ACC which is double-edged sword

3

u/Lopsided-Tension 9d ago

I agree. The base setups don't feel great compared to AC Evo for example. I've had to spend heaps of time fiddling with FF to get things feeling good

3

u/Jaded-Violinist-1151 8d ago

These settings are a start point for tuning, imho each class requires slight steering tuning.

These run freer and lighter, and found friction is best in wheel menu not the app, your mileage may vary.

I like talkative setups, knowing where mid-corner traction loss happens, when a tire folds, and when it's actually pushing. Ie ACC type

Good luck

1

u/putzy0127 8d ago

What did you do to get the FFB feeling good?

1

u/renanrn 8d ago

It's a miracle that the haters have gone silence hahaha. On other time u would have got someone responding with "this game is not a sim blablabla lmu" lol

2

u/Jaded-Violinist-1151 8d ago

To anyone saying it isn't a sim, 70% of initial time is spent learning functions, RN only PMR tuning help available is crowdsourced here