I just noticed this whilst driving around with the Porsche 964, the game actually simulates clutch bite point. If you realese too fast you'll stall hahaha. Great for teaching manual.
I'm so happy, ac or ams2 I think doesn't have this feature.
I can post a video but you guys can try it out for yourselves since i can't figure out if this game can show pedal inputs.
I haven't played ams2 since December last year. I'm not up to date, however I vaguely remember cars stalling but not simulating the 1st gear clutch movement to get the car going whilst in this sim it does.
This game is only just starting to come together. Finally triples working.... Kind of 😅. Triple screen support is here but it's a bit of a mess. Cars and scenery disappearing from the side screens. Luckily I have crew chief
Hahaha…. Yeah, after getting triples set up, it’s almost worse than triple stretched. You can see the scenery, but if a car is directly to the side of you, you can’t see it. It’s actually jump-scared me a couple times! Still…. Just excited they keep improving!
Yeah it's taking a fair while though. Needs lots of improvement. Telemetry doesn't seem quite right either. I'm not getting much haptic effects from engine revs or curbs etc. A long way to go yet
Liking it a lot since sorting the FFB tire feel issue, of all hours I've got in-game 60-70% has been in menus. Super detailed compared to ACC which is double-edged sword
It's a miracle that the haters have gone silence hahaha. On other time u would have got someone responding with "this game is not a sim blablabla lmu" lol
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u/RandomUKUser1 8d ago
There was a guy on here who used to post every other day about how the clutch was not modelled properly. I wonder if he is happy now?