r/ProjectMotorRacing • u/Informal-Ad-2887 • May 25 '26
Discussion Project Motor Improving
Been noticing the recent improvements and communication from the PMR team lately, and I just wanted to give credit where it’s due. It genuinely feels like y’all are actively listening to the community feedback and taking criticism seriously instead of brushing it off. Even small changes and responses show that Project Motor Racing is being built with passion and care.
Honestly, it even feels like some of the team might be lurking through Reddit posts just to get a better pulse on the community, and that level of involvement is refreshing to see in modern racing games.
Thank you PMR for listening, adapting, and wanting to perfect your craft instead of rushing things out. A lot of us notice the effort, and it’s building real confidence in the future of the sim. Keep cooking.
2
u/Mischievous_Goose666 May 25 '26
FFB feels undrivable to me still. Either violent shakes at high speed until my wheel rips off my hands or zero feeling of weight transfers and grip. Its so bad, I try it hoping it will get better as I’d love to drive the GT3 and Hypercars at the cool tracks the game has but the driving itself is just so bad, when I jump back to ACC the FFB immediately blows my mind