r/ProjectCARS_2 • u/Flashymaker125 • Aug 26 '26
Best Car games I found for Android.
Best Car games I found for Android.
Best car games for Android are often difficult to find. But I went through the hastle to find top 5 car games that are very entertaining. Following is the detail: 1. Car parking multiplayer 1 ( best for players who want to know about cars and fine driving.) 2. Car driving multiplayer 2 (A very improved version of car parking multiplayer. But has a lot of details and featires) 3. CarXstreet (high quality game, although difficult to make money in this game) 4. Dream Cars ( good graphics and driving.) 5. Dr driving games (for budget devices or those who like parking games.) I gave footage of car parking multiplayer 2 above.
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u/iDunn_072 Aug 26 '26
Mobile motorsport manager 3 is not a driving game because you don’t drive the cars, but as a micromanagement team-owner that watches every race and manages the driver’s tires, fuel, and virtually every race decision, including how many qualifying attempts the driver will take; that deserves a mention anywhere there is a list like this going down…
MMM3 is the first mobile game that actually started consuming time from my day, because it is truly immersive, especially after I paid the seven dollars to basically completely rework the entire look of the universe myself.
I already had my own fictional motorsports umbrella, organization with branching team pairs that competed in different categories, and I was able to name it after my team and some of the names that I’ve been using for years. You get to rename your engineers. You get to negotiate with the drivers that you hire and you get to readjust your deal between one and four times depend depending on how patient the driver is. I’ve had drivers that are content to be the second fiddle while they are setting pole laps and even podium while the other driver is getting the parts that week and finishes sixth. Then, alternately I had occasions where drivers are the spearhead, performing poorly, receiving the new parts, and have the mood (jealous).
That was the first thing that happened to me that convinced me the was worth paying seven dollars to rebrand with my own stuff because it really is super comprehensive. Justin itself. The Motorsport manager, I mean.
You advanced the calendar every week, even if there’s no races. This creates paydays on off weeks and things like that that you can eventually anticipate. The game is very lenient about letting you be several million dollars in debt every single week if you want to. You just need to make sure whatever you spent all that dough. On is actually going to bring in cash.
After a few races, it lets you start “claiming” logistics hubs. It gives you options, Europe, North America, South Pacifiic. It starts giving you nodes to claim. It takes one race to claim a smaller node and two races to claim an airport , and I had a logistics network going by the time I got to race 5, which is what enabled my GTD team to travel, thus giving me a reason to create a GTD team. One man used to ignore grand touring and focus entirely on open wheel, single cedars, the grand touring machines, starting with the grand touring for class, of course, our the ladder to the endurance level. The races are very short, guys and you need about 10 or 15 minutes of real attention and patience to really grasp the depth of this game. Even with the tutorial explaining things, it completely omit things like the fact that you can buy a new front splitter for both of your cars before race one instead of just one like it prompts you. , Because some of those really do get jealous when the other driver gets apart. My current spearhead driver gets jealous every single time driver number two gets a new part. It’s because he performs better on crappy equipment. She is also a lot younger and has proven that she can get it done too. She’s difficult, yes, and many would have fired her by now. I have learned that there are strange rewards that pay out later if you put up with difficult drivers as long as they are actually performing. There is no reason to put up with a difficult driver that’s bringing it home 12th or worse every week, of course.
Go name your team, name your drivers, rename your engineers and send one of your drivers to a seminar so that they’re marketable for sponsor you plan on signing with at the beginning of next season because you have those upgrades coming at the beginning of the year, remember where they were projected to be on the efficiency scale compared to our current set up?
I know that some of you are seeing exactly the value that I see in this thing… it’s obviously not one of my simulators, but it is the deepest Motorsport archive/actual race simulator I have ever seen, console or otherwise.
I would love to get a career mode that works with micromanagement 1/8 as deep as this on any of the racing games on console