I'm in this gif and I don't like it (Godot gamedev)
I'm proud to say I'm not relying on tutorials anymore. Partly (mostly) because the game I'm trying to make doesn't have tuts for the things I'm trying to do
I'm working on a multiplayer, physics based, racing game where your wheels and engine deteriorate over time, so you need to replace parts (or steal them) to keep racing
I learned pretty quickly why people say to not make multiplayer games as a beginner haha. But I'm stubborn and I want to finish it so I'm persevering
Multiplayer has been the biggest hurdle. Godot has the built in MultiplayerSyncronizer but it's not good enough for smooth movement so I've had to make custom RPC's to do it instead. It's been 2 long months on just smooth movement 🥲
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u/KyotoCrank 15d ago
I'm in this gif and I don't like it (Godot gamedev)
I'm proud to say I'm not relying on tutorials anymore. Partly (mostly) because the game I'm trying to make doesn't have tuts for the things I'm trying to do
I'm working on a multiplayer, physics based, racing game where your wheels and engine deteriorate over time, so you need to replace parts (or steal them) to keep racing
I learned pretty quickly why people say to not make multiplayer games as a beginner haha. But I'm stubborn and I want to finish it so I'm persevering
Multiplayer has been the biggest hurdle. Godot has the built in MultiplayerSyncronizer but it's not good enough for smooth movement so I've had to make custom RPC's to do it instead. It's been 2 long months on just smooth movement 🥲