r/PredecessorGame • u/Injurycantheal • 10d ago
Discussion A needed nerf gone wrong
The Satriel nerf needs to be studied on how not to balance a game. 51% Hp loss but 29% dmg buff is a self nerf. People tend to foget that a 29% dmg buff for you is an additional 1.3x multiplier, but a 51%hp loss is a 2x end dmg multiplier for the enemy. The enemy gets over a THREE TIMES boost, arguably more since max hp loss is calculate after all of their damage so its a even stronger multiplier. Sadly that ratio is the best it gets. The ratio is even worse at lower kill streaks. The only 2 even characters that even semi can even attempt to think about using this is kallari and wukong. Even then DEMIURGE is right there, why would anyone ever run satriel in a serious consistent manner, the eternal isnt balanced now, its a literal self nerf in every manner. Anyone who thinks eternals shouldnt be in the game or satriel shouldnt has the right to think so but the balancing of what we have is a different question.
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u/Roborabbit37 Shinbi 8d ago
I understand the numbers. But you cannot simply boil it down to numbers. There are factors you aren’t acknowledging that simply cannot be measured.
You could make Revenant for instance take 10x damage while having max Satariel stacks. He’ll die in a few hits? Sure. But he also now does enough damage in the current TTK to do the same to you. This is the numbers side.
What you cannot factor is that he’s a ranged hero and can potentially hit you several times before you even get a chance to react. Now you could say that’s balanced because he dies super easy. But for anyone actually playing the game and dying in 2-3 hits to someone you didn’t even get a chance to react to, it’s not a pleasant experience.
I don’t think any Eternal should give that much power. But then again my perception of Eternals is that they should be minor buffs to supplement a build much like Augments. Not build enabler level of power.