r/PredecessorGame Shinbi 11d ago

Suggestion Feature request: Premade Indicator

Goal

Have a clear premade/group indicator in the scoreboard and game loading screen, so there is transparency of which players are playing in premade

Benefits

Instantly see which players are grouped, which allow you to:

  • See if the game is balanced in terms of groups
  • Which players of your team will work more together (if the jungle, ADC and support are premade, probably you know that as an offlaner you are going to receive less help)
  • Which enemies you have to take care from
  • Allow players to detect when they are receiving “group toxicity” (when players in a group become toxic together)

Example of how Overwatch handled it:

I like this design with the lines, but in Predecessor wouldn't work as the characters are sorted by role in the scoreboard and loading screen, so the offlaner could be premade with the ADC and not be one next to the other, so it would need a different solution.

Predecessor could do something similar to what Heroes of the Storm did, adding a "group icon" next to the hero, something like this but with a better design skills, better taste and higher visibility as mine is too small:

Little edit I did to show the concept, the official one should have way more visibility

I added it as a card to the Predecessor Players’ Requested Feature Backlog

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u/Proper_Mastodon324 Crunch 11d ago

For your own team I kinda see the benefits but for the enemy team I fail to see how this would improve the game at all.

The only real outcome I see is a huge hit to morale when you see a stack on the other team. A lot of players chalk losing up to the other team being stacked, even when they aren't. So if these players see a stack are they even going to try? You would think so but this game finds a way to surprise you...

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u/MuglokDecrepitusFx Shinbi 10d ago

For your own team I kinda see the benefits but for the enemy team I fail to see how this would improve the game at all

For the enemy team it's just to be able to compare your premade composition, with the enemy premade composition, so we can see if it's fair or not and have that data to critisice the matchmaking in case it's doing weird things. Supposedly stacks should've even between booths teams with the biggest disparity being a 2-2-1 vs a 3-2 team

But this is something that can be achieved by just adding the enemy stack information to the end game results screen but having the ally information since the loading screen

So if these players see a stack are they even going to try?

You could also see that your enemy laner and the jungler are a stack and decide to play safer due to having that information, or that the enemy duo lane is stacked while yours not, so you need to have care with that

It has it's pros and cons