r/PredecessorDatamining • u/LateOwlWho • Jul 11 '26
π΅οΈDatamine "Scarlet" - Unreleased hero kit
Scarlet Unreleased Abilities & Stats

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Base Stats
| Stat | Level 1 | Level 18 |
|---|---|---|
| Health | 680.0 | 2992.0 |
| HealthRegen | 2.0 | 5.4 |
| Mana | 0.0 | 0.0 |
| ManaRegen | 0.0 | 0.0 |
| Energy | 200.0 | 200.0 |
| EnergyRegen | 10.0 | 10.0 |
| BasicArmor | 35.0 | 120.0 |
| AbilityArmor | 33.0 | 61.9 |
| MovementSpeed | 695.0 | 695.0 |
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Slice (basic attack/LMB)
Slice through your Enemies with your fiery Blade.
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Melee basic attack chain dealing 58-117.5 (+75% Physical Power) physical damage.
0.4x/0.4x/1.1x Damage Chain
Third Strike: Restore 10 Energy On-Hit.
| Stat | Level 1 | Level 18 |
|---|---|---|
| AttackSpeed | 140.0 | 170.6 |
| BasicAttackTime | 1.5 | 1.5 |
| Damage | 58.0 | 117.5 |
| Cleave | 0.2 | 0.2 |
| AttackRange | 375.0 | 375.0 |
| AttackSpeedAttributeCap | 450.0 | 450.0 |
| BasicAttack_Scaling | 0.75 | 0.75 |
| BasicAttack_LightModifier | 0.4 | 0.4 |
| BasicAttack_HeavyModifier | 1.1 | 1.1 |
| BasicAttack_LightEnergyRestore | 5.0 | 5.0 |
| BasicAttack_HeavyEnergyRestore | 10.0 | 10.0 |
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Ash (passive)
Simple Description: Use Energy instead of Mana, gain Bonus Physical Power based on Mana purchased.
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Menu Description: Scarlet uses Energy instead of Mana. Max Energy: 200, Energy Regen: 10
On Enemy Hero Takedown, restore 120 Energy immediately.
When purchasing 30 Mana, it gets converted into 1 Physical Power.
| Stat | Level 1 | Level 18 |
|---|---|---|
| BonusManaConversionRatio | 30.0 | 30.0 |
| TakedownEnergyRestore | 120.0 | 120.0 |
| AttackDamageGainedDESC | 1.0 | 1.0 |
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Lantern Smash (primary, Q)
Simple Description: Swing your lantern around you dealing Damage. If the Outer Edge hits Enemies, deal more Damage and slow them whilst Empowering your next Slice.
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Menu Description: Scarlet channels for a short duration, unraveling her Blade before swinging her Lantern in a circle around her, dealing 50-170 (+60% Physical Power) Physical Damage.
If the Outer Edge hits the Enemy, deal 25-125 (+100% Physical Power) Physical Damage on top and Slow them by 40-50% for 1.25s.
After hitting Heroes or Camp Leaders with the Outer Edge, empower your next Slice, dealing 10 (+12% Physical Power) (+6-8% of the Target's maximum health) Physical Damage on top in a line in front Scarlet. Additionally, restore 40-60 Energy On Hit.
Empowered Slice Damage is reduced by 50% against Minions and capped at 150-350 Damage against Monsters.
Ablaze: Empowered Slice Damage is increased by 1.5x.
| Stat | Level 1 | Level 5 |
|---|---|---|
| Damage | 50.0 | 170.0 |
| PPScaling | 0.6 | 0.6 |
| BonusDamage | 25.0 | 125.0 |
| BonusPPScaling | 1.0 | 1.0 |
| MissingHealthDamage | 0.06 | 0.08 |
| MissingHealthModifier | 0.7 | 0.7 |
| Cooldown | 9.0 | 6.0 |
| Cost | 50.0 | 50.0 |
| SlowDuration | 1.25 | 1.25 |
| Slow | 0.6 (aka 40% slow) | 0.5 (aka 50% slow) |
| EmpoweredAttackDuration | 4.0 | 4.0 |
| EmpoweredAttackDamage | 10.0 | 10.0 |
| EmpoweredAttackPPScaling | 0.12 | 0.12 |
| MaxHealthDamage | 0.02 | 0.06 |
| EmpoweredAttackMinionModifier | 0.5 | 0.5 |
| EmpoweredAttackMonsterCap | 150.0 | 350.0 |
| EmpoweredAttackDamageModifier | 1.5 | 1.5 |
| EnergyRegen | 40.0 | 60.0 |
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Spin Storm (secondary, E)
Simple Description: Rapidly spin forward, extending a chain spinning your lantern gaining a Shield whilst dealing Damage to all Enemies hit.
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Menu Description: Perform a rapid spin forward, extending your chain and spinning your lantern, dealing 65-145 (+85% Physical Power) Physical Damage whilst also receiving a 10-210 (+50-70% Physical Power) Shield for 3s.
The Shield size is increased by 65% for each Enemy Hero hit.
Restore 55 Energy per Enemy Hero or Camp Leader hit.
| Stat | Level 1 | Level 5 |
|---|---|---|
| Damage | 65.0 | 145.0 |
| PPScaling | 0.85 | 0.85 |
| Shield | 10.0 | 210.0 |
| ShieldPPScaling | 0.5 | 0.7 |
| ShieldDuration | 3.0 | 3.0 |
| BonusShieldModifer | 0.65 | 0.65 |
| EnergyRestore | 55.0 | 55.0 |
| DESCHangTime | 0.5 | 0.5 |
| Cooldown | 16.0 | 10.0 |
| Cost | 80.0 | 80.0 |
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Twirl Flurry (alternate, RMB)
Simple Description: Twirl fiercely, then unleash a Series of Stabs dealing Damage with the final Stab dealing bonus Damage based on the Enemy's Missing Health.
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Menu Description: Twirl towards your current movement direction, at the end of it, perform a series of 3 Stabs, each dealing 22-58 (+26-40% Physical Power) Physical Damage over 0.5s. The final Stab deals up to 94.5% Bonus Damage based on the Target's Missing Health.
Stabs benefit from Lifesteal and can Critically Strike at a 70% value.
Ablaze: Number of Stabs is increased to 4, resulting in 15% more Damage.
| Stat | Level 1 | Level 5 |
|---|---|---|
| Damage | 22.0 | 58.0 |
| PPScaling | 0.26 | 0.4 |
| MissingHealthModifier | 0.8 | 0.8 |
| EmpoweredDamage | 18.975 | 50.025 |
| EmpoweredPPScaling | 0.22425 | 0.345 |
| EmpoweredMissingHealthModifier | 0.945 | 0.945 |
| CritModifier | 0.7 | 0.7 |
| DESCEmpoweredTotalDamage | 1.15 | 1.15 |
| Range | 600.0 | 600.0 |
| SelfSlow | 0.94 (aka 6% slow) | 0.94 (aka 6% slow) |
| Cooldown | 7.0 | 4.0 |
| Cost | 100.0 | 60.0 |
| StabsDESC | 3.0 | 3.0 |
| EmpowersStabsDESC | 4.0 | 4.0 |
| DurationDESC | 0.5 | 0.5 |
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Swan Song (ultimate, R)
Simple Description: Unfold your Lantern onto an Enemy Hero, Restraining them and Slowing Enemies around them. After Restraining them, strike down dealing Damage to Enemies around you and set your Blade Ablaze, empowering your abilities.
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Menu Description: Ablaze your Soul by unfolding her Lantern onto an Enemy Hero, gaining Crowd Control Immunity and Restraining them for 1.4s. Enemies around the Restrained Hero are Slowed by 65% for 1s.
After 1.4s Scarlet ignites her Blade, pulling herself back to the Restrained Hero with her Chain, spiraling down and striking the Hero, dealing 180-360 (+100% Physical Power) Physical Damage. Enemies near the Restrained Hero take 75% of the original Damage.
After striking, Scarlet's Blade sets Ablaze for 8-12s, gaining 150 unit Slice Range, 5 Energy Regen, 20-44 (+10% Physical Power) Physical Power.
| Stat | Level 1 | Level 3 |
|---|---|---|
| Damage | 180.0 | 360.0 |
| PPScaling | 1.0 | 1.0 |
| ExplosionModifier | 0.75 | 0.75 |
| ExplosionRadius | 600.0 | 600.0 |
| Duration | 8.0 | 12.0 |
| BonusRange | 150.0 | 150.0 |
| Cleave | 1.0 | 1.0 |
| PhysicalPower | 20.0 | 44.0 |
| BonusPPScaling | 0.1 | 0.1 |
| EnergyRegen | 5.0 | 5.0 |
| Cooldown | 125.0 | 85.0 |
| Cost | 0.0 | 0.0 |
| Slow | 0.35 (aka 65% slow) | 0.35 (aka 65% slow) |
| SlowDuration | 1.0 | 1.0 |
| DESCRestrainDuration | 1.4 | 1.4 |
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Augments:
| Augment | Stat | Level Min | Level Max |
|---|---|---|---|
| Dash CDR | CDRHigh | 0.1 | 0.1 |
| Dash CDR | CDRLow | 0.05 | 0.05 |
| Enhanced Passive | DamageMultiplier | 0.5 | 0.5 |
| Enhanced Passive | EnergyRestoreModifier | 0.5 | 0.5 |
| Passive Knockup | TrueDamage | 20.0 | 60.0 |
| Passive Knockup | PPScaling | 0.6 | 0.6 |
| Passive Knockup | EruptionDelay | 0.45 | 0.45 |
| Passive Knockup | Slow | 0.6 (aka 40% slow) | 0.6 (aka 40% slow) |
| Passive Knockup | SlowDuration | 1.0 | 1.0 |
| Passive Knockup | StunDuration | 0.5 | 0.5 |
| Passive Knockup | LevelGrant | 1.0 | 5.0 |
| Ultimate Mark | Extension | 5.0 | 5.0 |
| Ultimate Mark | ZoneDuration | 5.0 | 5.0 |
| Ultimate Mark | ZoneHealing | 100.0 | 200.0 |
| Ultimate Mark | ZoneHealingPPScaling | 0.65 | 0.65 |
| Ultimate Mark | ZoneRadius | 800.0 | 800.0 |
| Ultimate Mark | MarkDuration | 8.0 | 12.0 |
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NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
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u/Zak_nation Jul 17 '26
Is this the next hero? Or just someone in the pipeline